DocumentCode :
1254805
Title :
Talisman: multimedia for the PC
Author :
Randall, Martin
Author_Institution :
Silicon Eng. Inc., Scotts Valley, CA, USA
Volume :
17
Issue :
2
fYear :
1997
Firstpage :
11
Lastpage :
19
Abstract :
Talisman introduces a fresh approach to high-performance multimedia at PC prices. PC multimedia solutions have been limited by cost constraints in terms of available memory and bandwidth. This has kept users from rendering the kinds of images they have come to think of as the domain of high-end imaging workstations. Such high-end machines as SGI´s Reality Engine often contain tens of megabytes of graphics memory and make use of multiple memory buses that are hundreds of bits wide. Using image caching and compression techniques that drastically reduce memory and bandwidth requirements, the Talisman architecture allows a high-end multimedia system to be built with just 4 Mbytes of memory
Keywords :
cache storage; computer architecture; microcomputers; multimedia systems; 4 Mbyte; PC multimedia; Talisman; Talisman architecture; high-end multimedia system; multimedia; Bandwidth; Engines; Graphics; Image coding; Layout; Pipelines; Pixel; Rendering (computer graphics); Silicon; Workstations;
fLanguage :
English
Journal_Title :
Micro, IEEE
Publisher :
ieee
ISSN :
0272-1732
Type :
jour
DOI :
10.1109/40.592307
Filename :
592307
Link To Document :
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