DocumentCode :
1257729
Title :
Image-based crowd rendering
Author :
Tecchia, Franco ; Loscos, Céline ; Chrysanthou, Yiorgos
Author_Institution :
Dept. of Comput. Sci., Univ. Coll. London, UK
Volume :
22
Issue :
2
fYear :
2002
Firstpage :
36
Lastpage :
43
Abstract :
Populated virtual urban environments are important in many applications, from urban planning to entertainment. At the current stage of technology, users can interactively navigate through complex, polygon-based scenes rendered with sophisticated lighting effects and high-quality antialiasing techniques. As a result, animated characters (or agents) that users can interact with are also becoming increasingly common. However, rendering crowded scenes with thousands of different animated virtual people in real time is still challenging. To address this, we developed an image-based rendering approach for displaying multiple avatars. We take advantage of the properties of the urban environment and the way a viewer and the avatars move within it to produce fast rendering, based on positional and directional discretization. To display many different individual people at interactive frame rates, we combined texture compression with multipass rendering
Keywords :
computer animation; data compression; image texture; real-time systems; rendering (computer graphics); directional discretization; image-based crowd rendering; interactive frame rates; multipass rendering; multiple avatar display; populated virtual urban environments; positional discretization; real-time animated crowd rendering; texture compression; virtual cities; Animation; Computer graphics; Displays; Geometry; Humans; Image generation; Real time systems; Rendering (computer graphics); Runtime; Shape;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.988745
Filename :
988745
Link To Document :
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