DocumentCode
1257729
Title
Image-based crowd rendering
Author
Tecchia, Franco ; Loscos, Céline ; Chrysanthou, Yiorgos
Author_Institution
Dept. of Comput. Sci., Univ. Coll. London, UK
Volume
22
Issue
2
fYear
2002
Firstpage
36
Lastpage
43
Abstract
Populated virtual urban environments are important in many applications, from urban planning to entertainment. At the current stage of technology, users can interactively navigate through complex, polygon-based scenes rendered with sophisticated lighting effects and high-quality antialiasing techniques. As a result, animated characters (or agents) that users can interact with are also becoming increasingly common. However, rendering crowded scenes with thousands of different animated virtual people in real time is still challenging. To address this, we developed an image-based rendering approach for displaying multiple avatars. We take advantage of the properties of the urban environment and the way a viewer and the avatars move within it to produce fast rendering, based on positional and directional discretization. To display many different individual people at interactive frame rates, we combined texture compression with multipass rendering
Keywords
computer animation; data compression; image texture; real-time systems; rendering (computer graphics); directional discretization; image-based crowd rendering; interactive frame rates; multipass rendering; multiple avatar display; populated virtual urban environments; positional discretization; real-time animated crowd rendering; texture compression; virtual cities; Animation; Computer graphics; Displays; Geometry; Humans; Image generation; Real time systems; Rendering (computer graphics); Runtime; Shape;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.988745
Filename
988745
Link To Document