DocumentCode
125936
Title
Using 3D game engines and GPU for ray launching based channel modeling in indoor
Author
Navarro, Antonio ; Guevara, Dinael ; Cardon, Narcis ; Gimenez, Javier
Author_Institution
Univ. Icesi, Cali, Colombia
fYear
2014
fDate
16-23 Aug. 2014
Firstpage
1
Lastpage
4
Abstract
This paper investigates the use of a full 3D ray-launching system based on Game Engine and GPU for the prediction of channel parameters in indoor. We explore the behavior of the materials and the possible influence of objects external to the room where measurements were performed. We explore the modeling of indoor channel for Digital TV frequencies and analyze the behavior of material on such low frequencies and how the frequencies affect the constitutive parameters of materials in the scenario. Because of the environment used for experimentation, the number of rays is very high and the number of interactions is higher than usual. We show results of the ray tracing model compared with measurements of delay spread at 594MHz in a meeting room.
Keywords
computer games; graphics processing units; radiocommunication; telecommunication channels; telecommunication computing; 3D game engines; GPU; channel parameters prediction; delay spread; digital TV frequencies; digital television; frequency 594 MHz; full 3D ray-launching system; graphics processing unit; ray launching based channel modeling; wireless communication channel; Conductivity; Engines; Games; Graphics processing units; Materials; Permittivity; Ray tracing;
fLanguage
English
Publisher
ieee
Conference_Titel
General Assembly and Scientific Symposium (URSI GASS), 2014 XXXIth URSI
Conference_Location
Beijing
Type
conf
DOI
10.1109/URSIGASS.2014.6929301
Filename
6929301
Link To Document