DocumentCode :
12626
Title :
Characterizing the Performance and Power Consumption of 3D Mobile Games
Author :
Xiaohan Ma ; Zhigang Deng ; Mian Dong ; Lin Zhong
Volume :
46
Issue :
4
fYear :
2013
fDate :
Apr-13
Firstpage :
76
Lastpage :
82
Abstract :
A preliminary study using the Quake 3 and XRace games as benchmarks on three mainstream mobile system-on-chip architectures reveals that the geometry stage is the main bottleneck in 3D mobile games and confirms that game logic significantly affects power consumption.
Keywords :
computer games; mobile computing; power aware computing; power consumption; system-on-chip; 3D mobile games; Quake 3 games; XRace games; game logic; geometry stage; mobile system-on-chip architectures; performance characterization; power consumption; Computer graphics; Games; Graphics processing unit; Mobile communication; Power demand; Three dimensional displays; 3D graphics; energy characterization; mobile games; performance analysis; smartphones;
fLanguage :
English
Journal_Title :
Computer
Publisher :
ieee
ISSN :
0018-9162
Type :
jour
DOI :
10.1109/MC.2012.190
Filename :
6200246
Link To Document :
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