• DocumentCode
    1265516
  • Title

    Collision Cones for Quadric Surfaces

  • Author

    Chakravarthy, Animesh ; Ghose, Debasish

  • Author_Institution
    Dept. of Aerosp. Eng., Wichita State Univ., Wichita, KS, USA
  • Volume
    27
  • Issue
    6
  • fYear
    2011
  • Firstpage
    1159
  • Lastpage
    1166
  • Abstract
    The problem of collision prediction in dynamic environments appears in several diverse fields, which include robotics, air vehicles, underwater vehicles, and computer animation. In this paper, collision prediction of objects that move in 3-D environments is considered. Most work on collision prediction assumes objects to be modeled as spheres. However, there are many instances of object shapes where an ellipsoidal or a hyperboloid-like bounding box would be more appropriate. In this paper, a collision cone approach is used to determine collision between objects whose shapes can be modeled by general quadric surfaces. Exact collision conditions for such quadric surfaces are obtained in the form of analytical expressions in the relative velocity space. For objects of arbitrary shapes, exact representations of planar sections of the 3-D collision cone are obtained.
  • Keywords
    collision avoidance; computational geometry; 3D environments; collision cone approach; collision prediction; hyperboloid-like bounding box; obstacle avoidance; quadric surfaces; Approximation methods; Collision avoidance; Ellipsoids; Path planning; Time measurement; Collision cone; dynamic environments; obstacle avoidance; path planning;
  • fLanguage
    English
  • Journal_Title
    Robotics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1552-3098
  • Type

    jour

  • DOI
    10.1109/TRO.2011.2159413
  • Filename
    5941010