DocumentCode
1265516
Title
Collision Cones for Quadric Surfaces
Author
Chakravarthy, Animesh ; Ghose, Debasish
Author_Institution
Dept. of Aerosp. Eng., Wichita State Univ., Wichita, KS, USA
Volume
27
Issue
6
fYear
2011
Firstpage
1159
Lastpage
1166
Abstract
The problem of collision prediction in dynamic environments appears in several diverse fields, which include robotics, air vehicles, underwater vehicles, and computer animation. In this paper, collision prediction of objects that move in 3-D environments is considered. Most work on collision prediction assumes objects to be modeled as spheres. However, there are many instances of object shapes where an ellipsoidal or a hyperboloid-like bounding box would be more appropriate. In this paper, a collision cone approach is used to determine collision between objects whose shapes can be modeled by general quadric surfaces. Exact collision conditions for such quadric surfaces are obtained in the form of analytical expressions in the relative velocity space. For objects of arbitrary shapes, exact representations of planar sections of the 3-D collision cone are obtained.
Keywords
collision avoidance; computational geometry; 3D environments; collision cone approach; collision prediction; hyperboloid-like bounding box; obstacle avoidance; quadric surfaces; Approximation methods; Collision avoidance; Ellipsoids; Path planning; Time measurement; Collision cone; dynamic environments; obstacle avoidance; path planning;
fLanguage
English
Journal_Title
Robotics, IEEE Transactions on
Publisher
ieee
ISSN
1552-3098
Type
jour
DOI
10.1109/TRO.2011.2159413
Filename
5941010
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