• DocumentCode
    1265548
  • Title

    A survey of shadow algorithms

  • Author

    Woo, Andrew ; Poulin, Pierre ; Fournier, Alain

  • Author_Institution
    Alias Res., Toronto, Ont., Canada
  • Volume
    10
  • Issue
    6
  • fYear
    1990
  • Firstpage
    13
  • Lastpage
    32
  • Abstract
    The various types of shadows are characterized. Most existing shadow algorithms are described, and their complexities, advantages, and shortcomings are discussed. Hard shadows, soft shadows, shadows of transparent objects, and shadows for complex modeling primitives are considered. For each type, shadow algorithms within various rendering techniques are examined. The aim is to provide readers with enough background and insight on the various methods to allow them to choose the algorithm best suited to their needs and to help identify the areas that need more research and point to possible solutions.<>
  • Keywords
    computer graphics; geometrical optics; complex modeling primitives; complexities; hard shadows; ray training; rendering techniques; shadow algorithms; soft shadows; transparent objects; Algorithm design and analysis; Computer displays; Filters; Image generation; Image resolution; Layout; Light sources; Pixel; Ray tracing; Shape;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.62693
  • Filename
    62693