• DocumentCode
    1265611
  • Title

    Interpolation synthesis of articulated figure motion

  • Author

    Wiley, Douglas J. ; Hahn, James K.

  • Author_Institution
    Naval Res. Lab., Washington, DC, USA
  • Volume
    17
  • Issue
    6
  • fYear
    1997
  • Firstpage
    39
  • Lastpage
    45
  • Abstract
    Most conventional media depend on engaging and appealing characters. Empty spaces and buildings would not fare well as television or movie programming, yet virtual reality usually offers up such spaces. The problem lies in the difficulty of creating computer generated characters that display real time, engaging interaction and realistic motion. Articulated figure motion for real time computer graphics offers one solution to this problem. A common approach stores a set of motions and lets you choose one particular motion at a time. The article describes a process that greatly expands the range of possible motions. Mixing motions selected from a database lets you create a new motion to exact specifications. The synthesized motion retains the original motions´ subtle qualities, such as the realism of motion capture or the expressive, exaggerated qualities of artistic animation. Our method provides a new way to achieve inverse kinematics capability-for example, placing the hands or feet of an articulated figure in specific positions. It proves useful for both real time graphics and prerendered animation production. The method, called interpolation synthesis, is based on motion capture data and it provides real time character motion for interactive entertainment or avatars in virtual worlds
  • Keywords
    computer animation; interpolation; motion estimation; real-time systems; rendering (computer graphics); virtual reality; articulated figure motion; artistic animation; avatars; computer generated characters; engaging interaction; interactive entertainment; interpolation synthesis; inverse kinematics capability; motion capture; motion capture data; prerendered animation production; real time character motion; real time computer graphics; real time graphics; realistic motion; synthesized motion; virtual reality; virtual worlds; Animation; Character generation; Computer displays; Computer graphics; Databases; Interpolation; Kinematics; Motion pictures; TV; Virtual reality;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.626968
  • Filename
    626968