Title :
Unsupervised Modeling of Player Style With LDA
Author :
Gow, Jeremy ; Baumgarten, Robin ; Cairns, Paul ; Colton, Simon ; Miller, Paul
Author_Institution :
Dept. of Comput., Imperial Coll. London, London, UK
Abstract :
Computational analysis of player style has significant potential for video game design: it can provide insights into player behavior, as well as the means to dynamically adapt a game to each individual´s style of play. To realize this potential, computational methods need to go beyond considerations of challenge and ability and account for aesthetic aspects of player style. We describe here a semiautomatic unsupervised learning approach to modeling player style using multiclass linear discriminant analysis (LDA). We argue that this approach is widely applicable for modeling player style in a wide range of games, including commercial applications, and illustrate it with two case studies: the first for a novel arcade game called Snakeotron, and the second for Rogue Trooper, a modern commercial third-person shooter video game.
Keywords :
computer games; social aspects of automation; unsupervised learning; LDA; Rogue Trooper; Snakeotron; aesthetic aspect; arcade game; computational analysis; modern commercial third-person shooter video game; multiclass linear discriminant analysis; player behavior; player style modeling; semiautomatic unsupervised learning; unsupervised modeling; video game design; Adaptation models; Computational modeling; Data models; Games; Linear discriminant analysis; Measurement; Principal component analysis; $k$-means clustering; Adaptive games; linear discriminant analysis (LDA); log analysis; player style; player types; video games;
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
DOI :
10.1109/TCIAIG.2012.2213600