Title :
Joint Optimization of Scheduling and Routing in Multicast Wireless Ad Hoc Networks Using Soft Graph Coloring and Nonlinear Cubic Games
Author :
Karami, Ebrahim ; Glisic, Savo
Author_Institution :
Dept. of Electr. & Comput. Eng., Univ. of Saskatchewan, Saskatoon, SK, Canada
Abstract :
In this paper, we present matrix game-theoretic models for joint routing, network coding, and scheduling problems. First, routing and network coding are modeled by using a new approach based on a compressed topology matrix that takes into account the inherent multicast gain of the network. Scheduling is optimized by a new approach called network graph soft coloring. Soft graph coloring is designed by switching between different components of a wireless network graph, which we refer to as graph fractals, with appropriate usage rates. The network components, which are represented by graph fractals, are a new paradigm in network graph partitioning that enables modeling of the network optimization problem by using the matrix game framework. In the proposed game, which is a nonlinear cubic game, the strategy sets of the players are links, paths, and network components. The outputs of this game model are mixed strategy vectors of the second and third players at equilibrium. The strategy vector of the second player specifies the optimum multipath routing and network coding solution, whereas the mixed strategy vector of the third player indicates the optimum switching rate among different network components or membership probabilities for an optimal soft-scheduling approach. Optimum throughput is the value of the proposed nonlinear cubic game at equilibrium. The proposed nonlinear cubic game is solved by extending a fictitious playing method. Numerical and simulation results prove the superior performance of the proposed techniques compared with the conventional schemes using hard graph coloring.
Keywords :
ad hoc networks; game theory; graph colouring; matrix algebra; multicast communication; multipath channels; network coding; optimisation; telecommunication network routing; compressed topology matrix; fictitious playing method; graph fractals; matrix game-theoretic models; membership probabilities; mixed strategy vectors; multicast wireless ad hoc networks; network coding solution; network components; network graph partitioning; network optimization problem; nonlinear cubic games; optimal soft-scheduling approach; optimum multipath routing; optimum switching rate; soft graph coloring; Ad hoc networks; Games; Joints; Network coding; Network topology; Routing; Wireless communication; Conflict-free scheduling; graph fractals; interference controlling; matrix games; mixed strategies; network coding; plain routing; soft graph coloring; wireless ad hoc networks;
Journal_Title :
Vehicular Technology, IEEE Transactions on
DOI :
10.1109/TVT.2011.2161355