• DocumentCode
    127236
  • Title

    How wrong can you be: Perception of static orientation errors in mixed reality

  • Author

    Madsen, Jacob B. ; Stenholt, Rasmus

  • Author_Institution
    Dept. of Archit., Design, & Media Techonology, Aalborg Univ., Aalborg, Denmark
  • fYear
    2014
  • fDate
    29-30 March 2014
  • Firstpage
    83
  • Lastpage
    90
  • Abstract
    Tracking technologies are becoming an affordable commodity due to the wide use in mobile devices today. However, all tracking technologies available in commodity hardware is error prone due to problems such as drift, latency and jitter. The current understanding of human perception of static tracking errors is limited. This information about human perception might be useful in designing tracking systems for the display of AR and VR scenarios on commodity hardware. In this paper we present the findings of a study on the human perception of static orientation errors in a tracking system, using two different setups leveraging a handheld viewfinder: a classical augmented scenario and an indirect augmented one. By categorizing static orientation errors by scenario and local orientation axis, new insights into the users´ ability to register orientational errors in the system are found. Our results show that users are much more aware of errors in classical AR scenarios in comparison to indirect AR scenarios. For both scenarios, the users registered roll orientation errors differently from both pitch and yaw orientation errors, and pitch and yaw perception is highly dependent on the scenario. However, the users performance ranking for orientational errors in AR scenarios was unexpected.
  • Keywords
    augmented reality; mobile computing; AR scenarios; VR scenarios; classical augmented scenario; commodity hardware; indirect augmented scenario; local orientation axis; mixed reality; mobile devices; pitch orientation error; pitch perception; roll orientation errors; static orientation errors human perception; tracking system design; yaw orientation error; yaw perception; Accuracy; Calibration; Cameras; Hardware; Tablet computers; Tracking; Virtual reality; Augmented reality; perception; tracking errors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces (3DUI), 2014 IEEE Symposium on
  • Conference_Location
    Minneapolis, MN
  • Type

    conf

  • DOI
    10.1109/3DUI.2014.6798847
  • Filename
    6798847