DocumentCode :
127236
Title :
How wrong can you be: Perception of static orientation errors in mixed reality
Author :
Madsen, Jacob B. ; Stenholt, Rasmus
Author_Institution :
Dept. of Archit., Design, & Media Techonology, Aalborg Univ., Aalborg, Denmark
fYear :
2014
fDate :
29-30 March 2014
Firstpage :
83
Lastpage :
90
Abstract :
Tracking technologies are becoming an affordable commodity due to the wide use in mobile devices today. However, all tracking technologies available in commodity hardware is error prone due to problems such as drift, latency and jitter. The current understanding of human perception of static tracking errors is limited. This information about human perception might be useful in designing tracking systems for the display of AR and VR scenarios on commodity hardware. In this paper we present the findings of a study on the human perception of static orientation errors in a tracking system, using two different setups leveraging a handheld viewfinder: a classical augmented scenario and an indirect augmented one. By categorizing static orientation errors by scenario and local orientation axis, new insights into the users´ ability to register orientational errors in the system are found. Our results show that users are much more aware of errors in classical AR scenarios in comparison to indirect AR scenarios. For both scenarios, the users registered roll orientation errors differently from both pitch and yaw orientation errors, and pitch and yaw perception is highly dependent on the scenario. However, the users performance ranking for orientational errors in AR scenarios was unexpected.
Keywords :
augmented reality; mobile computing; AR scenarios; VR scenarios; classical augmented scenario; commodity hardware; indirect augmented scenario; local orientation axis; mixed reality; mobile devices; pitch orientation error; pitch perception; roll orientation errors; static orientation errors human perception; tracking system design; yaw orientation error; yaw perception; Accuracy; Calibration; Cameras; Hardware; Tablet computers; Tracking; Virtual reality; Augmented reality; perception; tracking errors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3D User Interfaces (3DUI), 2014 IEEE Symposium on
Conference_Location :
Minneapolis, MN
Type :
conf
DOI :
10.1109/3DUI.2014.6798847
Filename :
6798847
Link To Document :
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