DocumentCode :
127251
Title :
Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet
Author :
Sagardia, Mikel ; Stouraitis, Thanos ; Lopes e Silva, Joao Pedro
Author_Institution :
German Aerosp. Center (DLR), Munich, Germany
fYear :
2014
fDate :
29-30 March 2014
Firstpage :
133
Lastpage :
134
Abstract :
We present the evaluation of a haptic rendering algorithm based on the Voxmap-Pointshell algorithm which was integrated in the physics engine Bullet. Our algorithm uses voxelized distance fields and multi-resolution point-sampled representations and it is able to compute collision forces between arbitrary complex bodies at 1 kHz. Current experiments show that the integrated algorithm outperforms standard collision detection engines in Bullet in terms of speed if high resolutions and accuracies are required, enabling physically more realistic behaviors.
Keywords :
data structures; haptic interfaces; rendering (computer graphics); collision detection engines; haptic rendering algorithm; multiresolution point-sampled representations; physics engine bullet; point-sampled structures; voxelized distance fields; voxelized structures; voxmap-pointshell algorithm; Data structures; Detection algorithms; Engines; Force; Haptic interfaces; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3D User Interfaces (3DUI), 2014 IEEE Symposium on
Conference_Location :
Minneapolis, MN
Type :
conf
DOI :
10.1109/3DUI.2014.6798856
Filename :
6798856
Link To Document :
بازگشت