DocumentCode
1276388
Title
A reconfigurable multilevel parallel texture cache memory with 75-GB/s parallel cache replacement bandwidth
Author
Park, Se-Jeong ; Kim, Jeong-Su ; Woo, Ramchan ; Lee, Se-Joong ; Lee, Kang-Min ; Yang, Tae-Hum ; Jung, Jin-Yong ; Yoo, Hoi-Jun
Author_Institution
Dept. of Electr. Eng., Korea Adv. Inst. of Sci. & Technol., Taejon, South Korea
Volume
37
Issue
5
fYear
2002
fDate
5/1/2002 12:00:00 AM
Firstpage
612
Lastpage
623
Abstract
Recently, the level of realism in PC graphics applications has been approaching that of high-end graphics workstations, necessitating a more sophisticated texture data cache memory to overcome the finite bandwidth of the AGP or PCI bus. This paper proposes a multilevel parallel texture cache memory to reduce the required data bandwidth on the AGP or PCI bus and to accelerate the operations of parallel graphics pipelines in PC graphics cards. The proposed cache memory is fabricated by 0.16-μm DRAM-based SOC technology. It is composed of four components: an 8-MB DRAM L2 cache, 8-way parallel SRAM L1 caches, pipelined texture data filters, and a serial-to-parallel loader. For high-speed parallel L1 cache data replacement, the internal bus bandwidth has been maximized up to 75 GB/s with a newly proposed hidden double data transfer scheme. In addition, the cache memory has a reconfigurable architecture in its line size for optimal caching performance in various graphics applications from three-dimensional (3-D) games to high-quality 3-D movies
Keywords
add-on boards; application specific integrated circuits; cache storage; computer graphic equipment; memory architecture; parallel architectures; pipeline processing; random-access storage; reconfigurable architectures; 0.16 micron; 75 GB/s; 8 MB; AGP bus; DRAM-based SOC technology; L1 caches; L2 cache; PC graphics cards; PCI bus; cache memory; data bandwidth; finite bandwidth; hidden double data transfer scheme; internal bus bandwidth; parallel cache replacement bandwidth; parallel graphics pipelines; pipelined texture data filters; reconfigurable multilevel parallel texture; serial-to-parallel loader; three-dimensional games; three-dimensional movies; Acceleration; Bandwidth; Cache memory; Filters; Graphics; Motion pictures; Pipelines; Random access memory; Reconfigurable architectures; Workstations;
fLanguage
English
Journal_Title
Solid-State Circuits, IEEE Journal of
Publisher
ieee
ISSN
0018-9200
Type
jour
DOI
10.1109/4.997855
Filename
997855
Link To Document