• DocumentCode
    1276388
  • Title

    A reconfigurable multilevel parallel texture cache memory with 75-GB/s parallel cache replacement bandwidth

  • Author

    Park, Se-Jeong ; Kim, Jeong-Su ; Woo, Ramchan ; Lee, Se-Joong ; Lee, Kang-Min ; Yang, Tae-Hum ; Jung, Jin-Yong ; Yoo, Hoi-Jun

  • Author_Institution
    Dept. of Electr. Eng., Korea Adv. Inst. of Sci. & Technol., Taejon, South Korea
  • Volume
    37
  • Issue
    5
  • fYear
    2002
  • fDate
    5/1/2002 12:00:00 AM
  • Firstpage
    612
  • Lastpage
    623
  • Abstract
    Recently, the level of realism in PC graphics applications has been approaching that of high-end graphics workstations, necessitating a more sophisticated texture data cache memory to overcome the finite bandwidth of the AGP or PCI bus. This paper proposes a multilevel parallel texture cache memory to reduce the required data bandwidth on the AGP or PCI bus and to accelerate the operations of parallel graphics pipelines in PC graphics cards. The proposed cache memory is fabricated by 0.16-μm DRAM-based SOC technology. It is composed of four components: an 8-MB DRAM L2 cache, 8-way parallel SRAM L1 caches, pipelined texture data filters, and a serial-to-parallel loader. For high-speed parallel L1 cache data replacement, the internal bus bandwidth has been maximized up to 75 GB/s with a newly proposed hidden double data transfer scheme. In addition, the cache memory has a reconfigurable architecture in its line size for optimal caching performance in various graphics applications from three-dimensional (3-D) games to high-quality 3-D movies
  • Keywords
    add-on boards; application specific integrated circuits; cache storage; computer graphic equipment; memory architecture; parallel architectures; pipeline processing; random-access storage; reconfigurable architectures; 0.16 micron; 75 GB/s; 8 MB; AGP bus; DRAM-based SOC technology; L1 caches; L2 cache; PC graphics cards; PCI bus; cache memory; data bandwidth; finite bandwidth; hidden double data transfer scheme; internal bus bandwidth; parallel cache replacement bandwidth; parallel graphics pipelines; pipelined texture data filters; reconfigurable multilevel parallel texture; serial-to-parallel loader; three-dimensional games; three-dimensional movies; Acceleration; Bandwidth; Cache memory; Filters; Graphics; Motion pictures; Pipelines; Random access memory; Reconfigurable architectures; Workstations;
  • fLanguage
    English
  • Journal_Title
    Solid-State Circuits, IEEE Journal of
  • Publisher
    ieee
  • ISSN
    0018-9200
  • Type

    jour

  • DOI
    10.1109/4.997855
  • Filename
    997855