• DocumentCode
    1277912
  • Title

    Who ya gonna call! You´re on your own (Point) [on software usability design]

  • Author

    Gray, Wayne D.

  • Author_Institution
    George Mason Univ., Fairfax, VA, USA
  • Volume
    14
  • Issue
    4
  • fYear
    1997
  • Firstpage
    26
  • Lastpage
    28
  • Abstract
    The issue here is not whether discount techniques should be used; they are inevitable. The issue is, in trying to do the best job you can with the ridiculously limited resources provided you, what should you do? How confident should you be in the techniques you are using? A bad design may come back and bite you. When you choose a technique to use in a hurry, you are placing your professional reputation and perhaps your job on the line. You deserve to know four things about any technique that you apply. The hit rate: How many real problems will this technique uncover? The false-alarm rate: How many (and what sorts) of things will it falsely identify as problems (that may not exist, but are costly and time consuming to "fix")? What does it miss? What types of problems (and how many) does this technique not discover? The correct rejections: How confident are you in your discount technique\´s ability to flag problems? Discount techniques are not a substitute for the potent combination of analytic and empirical methodologies that usability professionals can bring to bear in designing and evaluating an interface.
  • Keywords
    human factors; program testing; software engineering; discount techniques; discount usability engineering; interface design; interface evaluation; usability professionals; Design for experiments; Job design; Job shop scheduling; Prototypes; Radio access networks; Recruitment; Teleprinting; Testing; Usability; Videotex;
  • fLanguage
    English
  • Journal_Title
    Software, IEEE
  • Publisher
    ieee
  • ISSN
    0740-7459
  • Type

    jour

  • DOI
    10.1109/52.595891
  • Filename
    595891