DocumentCode
1277912
Title
Who ya gonna call! You´re on your own (Point) [on software usability design]
Author
Gray, Wayne D.
Author_Institution
George Mason Univ., Fairfax, VA, USA
Volume
14
Issue
4
fYear
1997
Firstpage
26
Lastpage
28
Abstract
The issue here is not whether discount techniques should be used; they are inevitable. The issue is, in trying to do the best job you can with the ridiculously limited resources provided you, what should you do? How confident should you be in the techniques you are using? A bad design may come back and bite you. When you choose a technique to use in a hurry, you are placing your professional reputation and perhaps your job on the line. You deserve to know four things about any technique that you apply. The hit rate: How many real problems will this technique uncover? The false-alarm rate: How many (and what sorts) of things will it falsely identify as problems (that may not exist, but are costly and time consuming to "fix")? What does it miss? What types of problems (and how many) does this technique not discover? The correct rejections: How confident are you in your discount technique\´s ability to flag problems? Discount techniques are not a substitute for the potent combination of analytic and empirical methodologies that usability professionals can bring to bear in designing and evaluating an interface.
Keywords
human factors; program testing; software engineering; discount techniques; discount usability engineering; interface design; interface evaluation; usability professionals; Design for experiments; Job design; Job shop scheduling; Prototypes; Radio access networks; Recruitment; Teleprinting; Testing; Usability; Videotex;
fLanguage
English
Journal_Title
Software, IEEE
Publisher
ieee
ISSN
0740-7459
Type
jour
DOI
10.1109/52.595891
Filename
595891
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