DocumentCode :
1278058
Title :
Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU
Author :
Vanek, J. ; Benes, B. ; Herout, A. ; Stava, O.
Author_Institution :
Dept. of Comput. Graphics & Multimedia, Purdue Univ., West Lafayette, IN, USA
Volume :
31
Issue :
6
fYear :
2011
Firstpage :
35
Lastpage :
44
Abstract :
Physics-based approaches could simplify terrain modeling by increasing its realism. However, most simulations provide only a low level of user control because they fail on large-scale phenomena or focus only on the modeling of limited effects. A new physics-based system for digital terrain editing is suitable for digital-content authors such as game designers, artists, and 3D modelers. It doesn´t assume in-depth knowledge about physics-based simulations. Users can load large terrains from external sources, generate them procedurally, or create them manually, and they can edit them at interactive frame rates on a GPU. To allow large-scale editing, the system divides terrain into tiles of different resolutions according to the terrain´s complexity, and it stores each tile as a mip-map texture. In addition, the physics-based simulation uses different levels of detail, depending on the terrain-change dynamics. Compared to nonadaptive computation, this approach can achieve 50 percent speedup and use 25 percent less memory. The Web extra is a video that shows how physics-based approaches to modeling can process terrain sizes larger than what was previously possible.
Keywords :
Internet; computer graphic equipment; coprocessors; image texture; interactive systems; terrain mapping; GPU; Web extra; adaptive tiles; digital terrain editing; digital-content authors; interactive frame rates; large-scale physics-based terrain editing; limited effects modeling; mip-map texture; physics-based simulation; terrain modeling; terrain-change dynamics; Adaptation models; Computational modeling; Graphics processing unit; Image resolution; Terrain mapping; GPU; computer graphics; digital content; digital-content authoring; graphics and multimedia; hydraulic erosion; large-scale terrain; mip-map; physics-based simulation; terrain editing;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2011.66
Filename :
5959133
Link To Document :
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