DocumentCode :
12781
Title :
Toward Gaming as a Service
Author :
Wei Cai ; Min Chen ; Leung, Victor C. M.
Author_Institution :
Univ. of British Columbia, Victoria, BC, Canada
Volume :
18
Issue :
3
fYear :
2014
fDate :
May-June 2014
Firstpage :
12
Lastpage :
18
Abstract :
Gaming as a service (GaaS) is a future trend in the game industry. The authors survey existing platforms that provide cloud gaming services and classify them into three architectural frameworks to analyze their pros and cons and identify research directions. They also examine the features of different game genres to determine the impact they have on systematic design for cloud gaming services. Finally, they provide a vision on GaaS provisioning for mobile devices.
Keywords :
cloud computing; computer games; mobile computing; GaaS provisioning; architectural framework; cloud gaming services; game genre; game industry; gaming as a service; mobile devices; Browsers; Games; Internet; Rendering (computer graphics); Servers; Streaming media; cloud computing; gaming as a service; software architecture;
fLanguage :
English
Journal_Title :
Internet Computing, IEEE
Publisher :
ieee
ISSN :
1089-7801
Type :
jour
DOI :
10.1109/MIC.2014.22
Filename :
6818918
Link To Document :
بازگشت