DocumentCode :
1278738
Title :
Texture mapping using surface flattening via multidimensional scaling
Author :
Zigelman, Gil ; Kimmel, Ron ; Kiryati, Nahum
Author_Institution :
3DV-Syst., Nahariya, Israel
Volume :
8
Issue :
2
fYear :
2002
Firstpage :
198
Lastpage :
207
Abstract :
Presents a novel technique for texture mapping on arbitrary surfaces with minimal distortion by preserving the local and global structure of the texture. The recent introduction of the fast marching method on triangulated surfaces has made it possible to compute a geodesic distance map from a given surface point in O(n lg n) operations, where n is the number of triangles that represent the surface. We use this method to design a surface flattening approach based on multi-dimensional scaling (MDS). MDS is a family of methods that map a set of points into a finite-dimensional flat (Euclidean) domain, where the only data given is the corresponding distance between every pair of points. The MDS mapping yields minimal changes of the distances between the corresponding points. We then solve an "inverse" problem and map a flat texture patch onto a curved surface while preserving the structure of the texture
Keywords :
computational complexity; computational geometry; differential geometry; image morphing; image texture; inverse problems; scaling phenomena; curved surface; fast marching method; finite-dimensional Euclidean domain; flat texture patch; geodesic distance map; global structure preservation; inverse problem; local structure preservation; minimal distortion; multi-dimensional scaling; surface flattening; surface point; texture mappiing; triangulated surfaces; Multidimensional systems; Surface texture;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/2945.998671
Filename :
998671
Link To Document :
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