• DocumentCode
    1279077
  • Title

    Visualization in teleimmersive environments

  • Author

    Leigh, Jason ; Johnson, Andrew E. ; Brown, Maxine ; Sandin, Daniel J. ; DeFanti, Thomas A.

  • Author_Institution
    Electron. Visualization Lab., Illinois Univ., Chicago, IL, USA
  • Volume
    32
  • Issue
    12
  • fYear
    1999
  • fDate
    12/1/1999 12:00:00 AM
  • Firstpage
    66
  • Lastpage
    73
  • Abstract
    In collaborative virtual reality (VR), the goal is to reproduce a face-to-face meeting in minute detail. Teleimmersion moves beyond this idea, integrating collaborative VR with audio- and video-conferencing that may involve data mining and heavy computation. In teleimmersion, collaborators at remote sites share the details of a virtual world that can autonomously control computation, query databases and gather results. They don´t meet in a room to discuss a car engine; they meet in the engine itself. The University of Illinois at Chicago´s Electronic Visualization Laboratory (EVL) has hosted several applications that demonstrate rudimentary teleimmersion. All users are members of Cavern (CAVE Research Network) [<http://www.evl.uic.edu/cavern>] $a collection of participating industrial and research institutions equipped with CAVE (Cave Automated Virtual Environment), ImmersaDesk VR systems and high-performance computing resources, including high-speed networks. There are more than 100 CAVE and ImmersaDesk installations worldwide. The pressing challenge now is how to support collaborative work among Cavern users without having them worry about the details of sustaining a collaboration. Another problem is providing both synchronous and asynchronous collaboration. The authors detail how they´ve built new display devices to serve as more convenient teleimmersion end-points and to support their international networking infrastructure with sufficient bandwidth to support the needs of teleimmersive applications
  • Keywords
    computer displays; data mining; data visualisation; display devices; groupware; query processing; teleconferencing; virtual reality; CAVE Research Network; Cave Automated Virtual Environment; Cavern; Electronic Visualization Laboratory; ImmersaDesk; asynchronous collaboration; audioconferencing; bandwidth; collaborative virtual reality; computation; data mining; data visualization; database querying; display devices; face-to-face meeting; high-performance computing resources; high-speed networks; international networking infrastructure; synchronous collaboration; teleconferencing; teleimmersion; teleimmersive environments; videoconferencing; Collaboration; Collaborative work; Computer industry; Data mining; Data visualization; Engines; Laboratories; Minutes; Virtual reality; Visual databases;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/2.809253
  • Filename
    809253