• DocumentCode
    1284338
  • Title

    Creating Realistic Virtual Textures from Contact Acceleration Data

  • Author

    Romano, Joseph M. ; Kuchenbecker, Katherine J.

  • Author_Institution
    Dept. of Mech. Eng. & Appl. Mech., Univ. of Pennsylvania, Philadelphia, PA, USA
  • Volume
    5
  • Issue
    2
  • fYear
    2012
  • Firstpage
    109
  • Lastpage
    119
  • Abstract
    Modern haptic interfaces are adept at conveying the large-scale shape of virtual objects, but they often provide unrealistic or no feedback when it comes to the microscopic details of surface texture. Direct texture-rendering challenges the state of the art in haptics because it requires a finely detailed model of the surface´s properties, real-time dynamic simulation of complex interactions, and high-bandwidth haptic output to enable the user to feel the resulting contacts. This paper presents a new, fully realized solution for creating realistic virtual textures. Our system employs a sensorized handheld tool to capture the feel of a given texture, recording three-dimensional tool acceleration, tool position, and contact force over time. We reduce the three-dimensional acceleration signals to a perceptually equivalent one-dimensional signal, and then we use linear predictive coding to distill this raw haptic information into a database of frequency-domain texture models. Finally, we render these texture models in real time on a Wacom tablet using a stylus augmented with small voice coil actuators. The resulting virtual textures provide a compelling simulation of contact with the real surfaces, which we verify through a human subject study.
  • Keywords
    actuators; augmented reality; haptic interfaces; linear predictive coding; rendering (computer graphics); Wacom tablet; contact acceleration data; contact force; frequency-domain texture model rendering; haptic interfaces; linear predictive coding; one-dimensional acceleration signal; raw haptic information; realistic virtual textures; sensorized handheld tool; surface texture; three-dimensional tool acceleration signal; tool position; virtual objects; voice coil actuators; Acceleration; Force; Haptic interfaces; Materials; Surface texture; Surface topography; Vibrations; Haptic texture rendering; data-driven modeling; high-frequency vibrations.; virtual reality;
  • fLanguage
    English
  • Journal_Title
    Haptics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1939-1412
  • Type

    jour

  • DOI
    10.1109/TOH.2011.38
  • Filename
    5963667