DocumentCode :
1284985
Title :
Scene graphs in the new millennium
Author :
Sowizral, Henry
Author_Institution :
Sun Microsyst., USA
Volume :
20
Issue :
1
fYear :
2000
Firstpage :
56
Lastpage :
57
Abstract :
Hardware 3D graphics accelerators will be ubiquitous in the new millennium. The great majority of 3D graphics programs will, almost exclusively, use scene graphs. Rarely will graphics programs use immediate mode-if at all-and then only for very special effects, and scene graphs will grow to support new modalities such as sound and haptics. Outrageous? Probably. Predicting the future is never easy. By looking at where we are today and analyzing technology trends, these predictions may seem even more outrageous, outrageously mundane. The author considers how graphics technologies, hardware and software, are evolving at exponential rates
Keywords :
computer graphics; technological forecasting; 3D graphics programs; haptics; hardware 3D graphics accelerators; scene graphs; sound; technological forecasting; technology trends; Aggregates; Displays; Graphics; Hardware; Layout; Pipelines; Programming profession; Rendering (computer graphics); Time to market; Writing;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.814563
Filename :
814563
Link To Document :
بازگشت