DocumentCode
1286473
Title
Rapid and Reliable Adaptation of Video Game AI
Author
Bakkes, Sander ; Spronck, Pieter ; Van den Herik, Jaap
Author_Institution
Tilburg Centre for Creative Comput., Tilburg Univ., Tilburg, Netherlands
Volume
1
Issue
2
fYear
2009
fDate
6/1/2009 12:00:00 AM
Firstpage
93
Lastpage
104
Abstract
Current approaches to adaptive game AI typically require numerous trials to learn effective behavior (i.e., game adaptation is not rapid). In addition, game developers are concerned that applying adaptive game AI may result in uncontrollable and unpredictable behavior (i.e., game adaptation is not reliable). These characteristics hamper the incorporation of adaptive game AI in commercially available video games. In this paper, we discuss an alternative to these current approaches. Our alternative approach to adaptive game AI has as its goal adapting rapidly and reliably to game circumstances. Our approach can be classified in the area of case-based adaptive game AI. In the approach, domain knowledge required to adapt to game circumstances is gathered automatically by the game AI, and is exploited immediately (i.e., without trials and without resource-intensive learning) to evoke effective behavior in a controlled manner in online play. We performed experiments that test case-based adaptive game AI on three different maps in a commercial real-time strategy (RTS) game. From our results, we may conclude that case-based adaptive game AI provides a strong basis for effectively adapting game AI in video games.
Keywords
artificial intelligence; computer games; AI; adaptive game; artificial intelligence; real-time strategy; video game; Adaptive behavior; game AI; rapid adaptation; real-time strategy (RTS) games; reliable adaptation;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2009.2029084
Filename
5191044
Link To Document