DocumentCode :
1289884
Title :
Adaptive Synthesis of Distance Fields
Author :
Lee, Sung-Ho ; Park, Taejung ; Kim, Jong-Hyeon ; Kim, Chang-Hun
Author_Institution :
Comput. Graphics Lab., Korea Univ., Seoul, South Korea
Volume :
18
Issue :
7
fYear :
2012
fDate :
7/1/2012 12:00:00 AM
Firstpage :
1135
Lastpage :
1145
Abstract :
We address the computational resource requirements of 3D example-based synthesis with an adaptive synthesis technique that uses a tree-based synthesis map. A signed-distance field (SDF) is determined for the 3D exemplars, and then new models can be synthesized as SDFs by neighborhood matching. Unlike voxel synthesis approach, our input is posed in the real domain to preserve maximum detail. In comparison to straightforward extensions to the existing volume texture synthesis approach, we made several improvements in terms of memory requirements, computation times, and synthesis quality. The inherent parallelism in this method makes it suitable for a multicore CPU. Results show that computation times and memory requirements are very much reduced, and large synthesized scenes exhibit fine details which mimic the exemplars.
Keywords :
computer games; image matching; image texture; multiprocessing systems; resource allocation; trees (mathematics); 3D example-based synthesis; SDF; computation times; computational resource requirements; distance fields adaptive synthesis; memory requirements; multicore CPU; neighborhood matching; signed-distance field; synthesis quality; texture synthesis approach; tree-based synthesis map; Adaptation models; Jitter; Memory management; Octrees; Optimization; Shape; Three dimensional displays; 3D shape synthesis; example-based synthesis.;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2011.134
Filename :
5975144
Link To Document :
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