• DocumentCode
    1289884
  • Title

    Adaptive Synthesis of Distance Fields

  • Author

    Lee, Sung-Ho ; Park, Taejung ; Kim, Jong-Hyeon ; Kim, Chang-Hun

  • Author_Institution
    Comput. Graphics Lab., Korea Univ., Seoul, South Korea
  • Volume
    18
  • Issue
    7
  • fYear
    2012
  • fDate
    7/1/2012 12:00:00 AM
  • Firstpage
    1135
  • Lastpage
    1145
  • Abstract
    We address the computational resource requirements of 3D example-based synthesis with an adaptive synthesis technique that uses a tree-based synthesis map. A signed-distance field (SDF) is determined for the 3D exemplars, and then new models can be synthesized as SDFs by neighborhood matching. Unlike voxel synthesis approach, our input is posed in the real domain to preserve maximum detail. In comparison to straightforward extensions to the existing volume texture synthesis approach, we made several improvements in terms of memory requirements, computation times, and synthesis quality. The inherent parallelism in this method makes it suitable for a multicore CPU. Results show that computation times and memory requirements are very much reduced, and large synthesized scenes exhibit fine details which mimic the exemplars.
  • Keywords
    computer games; image matching; image texture; multiprocessing systems; resource allocation; trees (mathematics); 3D example-based synthesis; SDF; computation times; computational resource requirements; distance fields adaptive synthesis; memory requirements; multicore CPU; neighborhood matching; signed-distance field; synthesis quality; texture synthesis approach; tree-based synthesis map; Adaptation models; Jitter; Memory management; Octrees; Optimization; Shape; Three dimensional displays; 3D shape synthesis; example-based synthesis.;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2011.134
  • Filename
    5975144