• DocumentCode
    1298012
  • Title

    Guest Editors´ Introduction: Engineering Fun

  • Author

    Verbrugge, Clark ; Kruszewski, Paul

  • Author_Institution
    McGill University
  • Volume
    28
  • Issue
    5
  • fYear
    2011
  • Firstpage
    27
  • Lastpage
    29
  • Abstract
    Successful development of video games hinges on understanding the difficulties of ensuring the resulting product is fun. Addressing this soft requirement, incorporating nontrivial multimedia, and other domain-specific concerns bring novel challenges to software development. The guest editors of this special issue on "engineering fun" describe some of the major problems and present articles that illustrate the difficulties in designing and producing applications that must somehow result in an enjoyable player experience while still satisfying the demands of a large, complex graphical, real-time, and distributed application.
  • Keywords
    Artificial intelligence; Behavioral science; Game theory; Human computer interaction; Psychology; Special issues and sections; computer games; human-centric design; software development;
  • fLanguage
    English
  • Journal_Title
    Software, IEEE
  • Publisher
    ieee
  • ISSN
    0740-7459
  • Type

    jour

  • DOI
    10.1109/MS.2011.98
  • Filename
    5984794