DocumentCode :
1298012
Title :
Guest Editors´ Introduction: Engineering Fun
Author :
Verbrugge, Clark ; Kruszewski, Paul
Author_Institution :
McGill University
Volume :
28
Issue :
5
fYear :
2011
Firstpage :
27
Lastpage :
29
Abstract :
Successful development of video games hinges on understanding the difficulties of ensuring the resulting product is fun. Addressing this soft requirement, incorporating nontrivial multimedia, and other domain-specific concerns bring novel challenges to software development. The guest editors of this special issue on "engineering fun" describe some of the major problems and present articles that illustrate the difficulties in designing and producing applications that must somehow result in an enjoyable player experience while still satisfying the demands of a large, complex graphical, real-time, and distributed application.
Keywords :
Artificial intelligence; Behavioral science; Game theory; Human computer interaction; Psychology; Special issues and sections; computer games; human-centric design; software development;
fLanguage :
English
Journal_Title :
Software, IEEE
Publisher :
ieee
ISSN :
0740-7459
Type :
jour
DOI :
10.1109/MS.2011.98
Filename :
5984794
Link To Document :
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