DocumentCode
1298012
Title
Guest Editors´ Introduction: Engineering Fun
Author
Verbrugge, Clark ; Kruszewski, Paul
Author_Institution
McGill University
Volume
28
Issue
5
fYear
2011
Firstpage
27
Lastpage
29
Abstract
Successful development of video games hinges on understanding the difficulties of ensuring the resulting product is fun. Addressing this soft requirement, incorporating nontrivial multimedia, and other domain-specific concerns bring novel challenges to software development. The guest editors of this special issue on "engineering fun" describe some of the major problems and present articles that illustrate the difficulties in designing and producing applications that must somehow result in an enjoyable player experience while still satisfying the demands of a large, complex graphical, real-time, and distributed application.
Keywords
Artificial intelligence; Behavioral science; Game theory; Human computer interaction; Psychology; Special issues and sections; computer games; human-centric design; software development;
fLanguage
English
Journal_Title
Software, IEEE
Publisher
ieee
ISSN
0740-7459
Type
jour
DOI
10.1109/MS.2011.98
Filename
5984794
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