DocumentCode :
1298018
Title :
Improving Digital Game Development with Software Product Lines
Author :
Furtado, Andre W B ; Santos, Andre L M ; Ramalho, Geber L. ; De Almeida, Eduardo Santana
Author_Institution :
Fed. Univ. of Pernambuco, Recife, Brazil
Volume :
28
Issue :
5
fYear :
2011
Firstpage :
30
Lastpage :
37
Abstract :
Introducing reuse and software product line (SPL) concepts into digital game-development processes isn´t a straightforward task. This work presents a systematic process for bridging SPLs to game development, culminating with domain-specific languages and generators streamlined for game subdomains. The authors present a game SPL for arcade games as a case study to illustrate and evaluate their proposed guidelines. This article is part of a special issue on games.
Keywords :
computer games; software development management; software reusability; specification languages; arcade games; digital game development; domain-specific languages; software product lines; software reusability; Computer architecture; Feature extraction; Games; Product development; Software design; Software development; Unified modeling language; digital games development; domain-specific languages; software; software engineering; software product lines;
fLanguage :
English
Journal_Title :
Software, IEEE
Publisher :
ieee
ISSN :
0740-7459
Type :
jour
DOI :
10.1109/MS.2011.101
Filename :
5984795
Link To Document :
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