DocumentCode :
1300654
Title :
An empirical comparison of pruning strategies in game trees
Author :
Muszycka, A. ; Shinghal, R.
Author_Institution :
Dept. of Comput. Sci., Concordia Univ., Montreal, Que., Canada
Issue :
3
fYear :
1985
Firstpage :
389
Lastpage :
399
Abstract :
Size pruning strategies on uniform and nonuniform game trees of 24 different sizes, each being assigned leaf-node static values under four different schemes, are compared. The performance of these strategies is compared on the basis of nodes created, node visits, and CPU time. These are believed to be the most exhaustive experimental results so far reported.
Keywords :
computer games; trees (mathematics); CPU time; game trees; leaf-node static values; node visits; pruning strategies; Cybernetics; Games; Humans; Military aircraft; Observers; Reactive power; Visualization;
fLanguage :
English
Journal_Title :
Systems, Man and Cybernetics, IEEE Transactions on
Publisher :
ieee
ISSN :
0018-9472
Type :
jour
DOI :
10.1109/TSMC.1985.6313374
Filename :
6313374
Link To Document :
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