Author_Institution :
Acoust. & Fluid Dynamics Group/Music subject area, Univ. of Edinburgh, Edinburgh, UK
Abstract :
The synthesis of sound based on physical models of 2-D percussion instruments is problematic and has been approached only infrequently in the literature. Beyond the computational expense inherent to the simulation of 2-D systems, a deeper difficulty is in dealing with the strong nonlinearity exhibited by thin structures when struck-this nonlinearity leads to phenomena which are not captured, even approximately, by a linear model, and nearly all synthesis work is based on the assumption that the distributed resonating component of a musical instrument is linear. Perceptually, the effects of the vibration of a thin structure at high amplitudes can be heard as crashes, pitch glides, and the slow buildup of high-frequency energy characteristic of gongs. A large family of instruments may be described, approximately, as circular thin shells, of approximately spherical geometry, in which case a tractable PDE description, described here, is available. Time-domain finite-difference schemes, in radial coordinates, are a suitable method for synthesis. Stability conditions, numerical boundary conditions both at the edge and center, and implementation details are discussed, and simulation results are presented, highlighting the various perceptual effects mentioned above.
Keywords :
audio signal processing; boundary-elements methods; finite difference methods; musical instruments; time-domain analysis; vibrations; 2D percussion instruments; circular thin shells; crashes; distributed resonating component; gongs; high-frequency energy; linear model; musical instrument; nonlinear shell vibration; numerical boundary conditions; percussion synthesis; physical models; pitch glides; radial coordinates; sound synthesis; spherical geometry; thin structure; time-domain finite-difference schemes; Cymbals; finite-difference schemes; gongs; musical acoustics; nonlinear distributed systems; percussion; physical modeling; sound synthesis;
Journal_Title :
Audio, Speech, and Language Processing, IEEE Transactions on