DocumentCode :
130210
Title :
Designer modeling for Sentient Sketchbook
Author :
Liapis, Antonios ; Yannakakis, Georgios N. ; Togelius, Julian
Author_Institution :
Center for Comput. Games Res., IT Univ. of Copenhagen, Copenhagen, Denmark
fYear :
2014
fDate :
26-29 Aug. 2014
Firstpage :
1
Lastpage :
8
Abstract :
This paper documents the challenges in creating a computer-aided level design tool which incorporates computergenerated suggestions which appeal to the human user. Several steps are suggested in order to make the suggestions more appropriate to a specific user´s overall style, current focus, and end-goals. Designer style is modeled via choice-based interactive evolution which adapts the impact of different dimensions of quality based on the designer´s choice of certain suggestions over others. Modeling process is carried out similarly to style, but adapting to the current focus of the designer´s actions. Goals are modeled by estimating the visual patterns of the designer´s final artifact and changing the parameters of the algorithm to enforce such patterns on generated suggestions.
Keywords :
CAD; interactive systems; pattern recognition; user interfaces; choice-based interactive evolution; computer-aided level design tool; computer-generated suggestions; designer modeling; sentient sketchbook; visual patterns; Adaptation models; Computational modeling; Games; Load modeling; Sociology; Statistics; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location :
Dortmund
Type :
conf
DOI :
10.1109/CIG.2014.6932873
Filename :
6932873
Link To Document :
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