DocumentCode
130214
Title
Opponent state modeling in RTS games with limited information using Markov random fields
Author
Leece, Michael ; Jhala, Arnav
Author_Institution
Comput. Cinematics Studio, UC Santa Cruz, Santa Cruz, CA, USA
fYear
2014
fDate
26-29 Aug. 2014
Firstpage
1
Lastpage
7
Abstract
One of the critical problems in adversarial and imperfect information domains is modeling an opponent´s state from the information available to the acting agent. In the domain of real time strategy games, this information consists of the portion of the map and enemy units visible to the agent at any given point in the match. From this, we wish to infer the true values of the opponent´s state, to inform both current actions and planning ahead. We present a graphical model for opponent modeling in StarCraft: Brood War that uses observed quantities to infer distributions for unseen features. We train and test this model using replays of professional play, and show that our results improve upon prior work. In addition, we present a new metric for measuring aggregate performance of a model within this domain. Finally, we consider possible use cases and extensions for this model.
Keywords
Markov processes; computer games; computer graphics; multi-agent systems; random processes; Markov random fields; RTS games; StarCraft Brood War; acting agent; adversarial information domains; aggregate performance; enemy units; graphical model; imperfect information domains; map; opponent state modeling; opponent state true values; professional play; real time strategy games; Buildings; Computational modeling; Economics; Games; Lead; Logic gates; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location
Dortmund
Type
conf
DOI
10.1109/CIG.2014.6932877
Filename
6932877
Link To Document