• DocumentCode
    130217
  • Title

    Reinforcement learning to control a commander for capture the flag

  • Author

    Ivanovic, Jayden ; Zambetta, Fabio ; Xiaodong Li ; Rivera-Villicana, Jessica

  • Author_Institution
    Sch. of Comput. Sci. & Inf. Technol., RMIT Univ., Melbourne, VIC, Australia
  • fYear
    2014
  • fDate
    26-29 Aug. 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Capture the flag (CTF) is a popular game mode for many blockbuster games. Agents in these games struggle against the players who learn to adapt to their strategies leading to the players dissatisfaction. We present our work on using Reinforcement Learning (RL) algorithms to learn a controller of a commander in the AI Sandbox platform, a flexible simulation environment which allows users across the world to participate in a variety of challenges and competitive games. As a result of building an RL controller for a commander we found that performance varies significantly across opponents, maps and team sizes, where the RL controller shows adequate performance in a subset of the games played and struggles in others.
  • Keywords
    computer games; learning (artificial intelligence); AI Sandbox platform; CTF game mode; RL algorithms; RL controller; agents; blockbuster games; capture the flag game mode; commander control; competitive games; flexible simulation environment; players dissatisfaction; reinforcement learning; Artificial intelligence; Topology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2014 IEEE Conference on
  • Conference_Location
    Dortmund
  • Type

    conf

  • DOI
    10.1109/CIG.2014.6932880
  • Filename
    6932880