DocumentCode :
130217
Title :
Reinforcement learning to control a commander for capture the flag
Author :
Ivanovic, Jayden ; Zambetta, Fabio ; Xiaodong Li ; Rivera-Villicana, Jessica
Author_Institution :
Sch. of Comput. Sci. & Inf. Technol., RMIT Univ., Melbourne, VIC, Australia
fYear :
2014
fDate :
26-29 Aug. 2014
Firstpage :
1
Lastpage :
8
Abstract :
Capture the flag (CTF) is a popular game mode for many blockbuster games. Agents in these games struggle against the players who learn to adapt to their strategies leading to the players dissatisfaction. We present our work on using Reinforcement Learning (RL) algorithms to learn a controller of a commander in the AI Sandbox platform, a flexible simulation environment which allows users across the world to participate in a variety of challenges and competitive games. As a result of building an RL controller for a commander we found that performance varies significantly across opponents, maps and team sizes, where the RL controller shows adequate performance in a subset of the games played and struggles in others.
Keywords :
computer games; learning (artificial intelligence); AI Sandbox platform; CTF game mode; RL algorithms; RL controller; agents; blockbuster games; capture the flag game mode; commander control; competitive games; flexible simulation environment; players dissatisfaction; reinforcement learning; Artificial intelligence; Topology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location :
Dortmund
Type :
conf
DOI :
10.1109/CIG.2014.6932880
Filename :
6932880
Link To Document :
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