DocumentCode
130217
Title
Reinforcement learning to control a commander for capture the flag
Author
Ivanovic, Jayden ; Zambetta, Fabio ; Xiaodong Li ; Rivera-Villicana, Jessica
Author_Institution
Sch. of Comput. Sci. & Inf. Technol., RMIT Univ., Melbourne, VIC, Australia
fYear
2014
fDate
26-29 Aug. 2014
Firstpage
1
Lastpage
8
Abstract
Capture the flag (CTF) is a popular game mode for many blockbuster games. Agents in these games struggle against the players who learn to adapt to their strategies leading to the players dissatisfaction. We present our work on using Reinforcement Learning (RL) algorithms to learn a controller of a commander in the AI Sandbox platform, a flexible simulation environment which allows users across the world to participate in a variety of challenges and competitive games. As a result of building an RL controller for a commander we found that performance varies significantly across opponents, maps and team sizes, where the RL controller shows adequate performance in a subset of the games played and struggles in others.
Keywords
computer games; learning (artificial intelligence); AI Sandbox platform; CTF game mode; RL algorithms; RL controller; agents; blockbuster games; capture the flag game mode; commander control; competitive games; flexible simulation environment; players dissatisfaction; reinforcement learning; Artificial intelligence; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location
Dortmund
Type
conf
DOI
10.1109/CIG.2014.6932880
Filename
6932880
Link To Document