DocumentCode :
130220
Title :
Learning to recommend game contents for real-time strategy gamers
Author :
Hyun-Tae Kim ; Kyung-Joong Kim
Author_Institution :
Dept. of Comput. Sci. & Eng., Sejong Univ., Seoul, South Korea
fYear :
2014
fDate :
26-29 Aug. 2014
Firstpage :
1
Lastpage :
8
Abstract :
It is not surprising that there are currently many game videos, increasingly prevalent on the web, to watch professional player´s matches. Therefore, we need a kind of recommendation system to select the most preferable contents. Although there have been many personalization techniques proposed, there are few works on the recommendation of personal game contents. In this paper, we attempt to propose to use machine learning based on game contents with user´s explicit preference (like or dislike). Especially, we incorporate game domain knowledge on the design of features for learning. As a test bed, we select a famous real-time strategy game, StarCraft, because there are many game replays played by professional players. To generate training samples, each participant is invited to review replays and express his/her preference. Using the data, machine learning algorithms build a set of models to predict preference on new replays. For five participants, we labeled two hundred StarCraft replays. The exploratory study on the selection of the features and classification algorithms show the importance of the careful selection of them. The experimental results show that the proposed recommendation system can predict the users´ preference with an accuracy of 79% when we select appropriate models and features.
Keywords :
computer games; learning (artificial intelligence); recommender systems; StarCraft replay; classification algorithm; game content; game domain knowledge; game video; machine learning; real-time strategy game; recommendation system; Computational modeling; Cultural differences; Feature extraction; Games; Streaming media; Training; Data Mining; Game Contents; Recommendation; StarCraft;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location :
Dortmund
Type :
conf
DOI :
10.1109/CIG.2014.6932883
Filename :
6932883
Link To Document :
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