• DocumentCode
    130220
  • Title

    Learning to recommend game contents for real-time strategy gamers

  • Author

    Hyun-Tae Kim ; Kyung-Joong Kim

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Sejong Univ., Seoul, South Korea
  • fYear
    2014
  • fDate
    26-29 Aug. 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    It is not surprising that there are currently many game videos, increasingly prevalent on the web, to watch professional player´s matches. Therefore, we need a kind of recommendation system to select the most preferable contents. Although there have been many personalization techniques proposed, there are few works on the recommendation of personal game contents. In this paper, we attempt to propose to use machine learning based on game contents with user´s explicit preference (like or dislike). Especially, we incorporate game domain knowledge on the design of features for learning. As a test bed, we select a famous real-time strategy game, StarCraft, because there are many game replays played by professional players. To generate training samples, each participant is invited to review replays and express his/her preference. Using the data, machine learning algorithms build a set of models to predict preference on new replays. For five participants, we labeled two hundred StarCraft replays. The exploratory study on the selection of the features and classification algorithms show the importance of the careful selection of them. The experimental results show that the proposed recommendation system can predict the users´ preference with an accuracy of 79% when we select appropriate models and features.
  • Keywords
    computer games; learning (artificial intelligence); recommender systems; StarCraft replay; classification algorithm; game content; game domain knowledge; game video; machine learning; real-time strategy game; recommendation system; Computational modeling; Cultural differences; Feature extraction; Games; Streaming media; Training; Data Mining; Game Contents; Recommendation; StarCraft;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2014 IEEE Conference on
  • Conference_Location
    Dortmund
  • Type

    conf

  • DOI
    10.1109/CIG.2014.6932883
  • Filename
    6932883