DocumentCode :
130236
Title :
Racing tracks improvisation
Author :
Jiao Jian Wang ; Missura, Olana
Author_Institution :
Univ. of Bonn, Bonn, Germany
fYear :
2014
fDate :
26-29 Aug. 2014
Firstpage :
1
Lastpage :
8
Abstract :
Procedural content generation is a popular technique in the game development. One of its typical applications is generation of game levels. This paper presents a method to generate tracks for racing games, by viewing racing track generation as a discrete sequence prediction problem. To solve it we combine two techniques from music improvisation. We show that this method is capable of generating new racing tracks which appear to be interesting.
Keywords :
Markov processes; computer games; discrete sequence prediction problem; music improvisation; procedural content generation; racing game development; racing track generation; racing track improvisation; variable-order Markov model; Context; Dictionaries; Games; Generators; Markov processes; Prediction algorithms; Training;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location :
Dortmund
Type :
conf
DOI :
10.1109/CIG.2014.6932899
Filename :
6932899
Link To Document :
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