DocumentCode :
130239
Title :
Designer-driven 3D buildings generated using Variable Neighborhood Search
Author :
Pena, Jose M. ; Viedma, Javier ; Muelas, Santiago ; LaTorre, Antonio ; Pena, Luis
Author_Institution :
CeSViMa Supercomput. Center, Univ. Politec. de Madrid, Madrid, Spain
fYear :
2014
fDate :
26-29 Aug. 2014
Firstpage :
1
Lastpage :
8
Abstract :
This paper presents a mechanism to generate virtual buildings considering designer constraints and guidelines. This mechanism is implemented as a pipeline of different Variable Neighborhood Search (VNS) optimization processes in which several subproblems are tackled (1) rooms locations, (2) connectivity graph, and (3) element placement. The core VNS algorithm includes some variants to improve its performance, such as, for example constraint handling and biased operator selection. The optimization process uses a toolkit of construction primitives implemented as “smart objects” providing basic elements such as rooms, doors, staircases and other connectors. The paper also shows experimental results of the application of different designer constraints to a wide range of buildings from small houses to a large castle with several underground levels.
Keywords :
CAD; buildings (structures); constraint handling; solid modelling; structural engineering computing; virtual reality; VNS algorithm; VNS optimization process; biased operator selection; constraint handling; construction primitives; designer constraints; designer-driven 3D buildings; smart objects; variable neighborhood search; virtual buildings; Connectors; Navigation; Pipelines; Three-dimensional displays;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location :
Dortmund
Type :
conf
DOI :
10.1109/CIG.2014.6932902
Filename :
6932902
Link To Document :
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