Title :
An investigation into 2048 AI strategies
Author :
Rodgers, Peter ; Levine, John
Author_Institution :
Dept. of Comput. & Inf. Sci., Univ. of Strathclyde, Glasgow, UK
Abstract :
2048 is a recent stochastic single player game, originally written in JavaScript for playing in a web browser but now largely played on mobile devices [1]. This paper discusses the applicability of Monte-Carlo Tree-Search (MCTS) to the problem, and also Averaged Depth Limited Search (ADLS). While MCTS plays reasonably well for a player with no domain knowledge, the ADLS player fares much better given an evaluation function that rewards board properties. Attempts to guide the roll-outs of MCTS using an evaluation function proved fruitless.
Keywords :
Monte Carlo methods; artificial intelligence; computer games; tree searching; 2048 AI strategy; 2048 game; ADLS; JavaScript; MCTS; Monte-Carlo tree-search; Web browser; artificial intelligence; averaged depth limited search; evaluation function; mobile devices; Games;
Conference_Titel :
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location :
Dortmund
DOI :
10.1109/CIG.2014.6932920