• DocumentCode
    130257
  • Title

    An investigation into 2048 AI strategies

  • Author

    Rodgers, Peter ; Levine, John

  • Author_Institution
    Dept. of Comput. & Inf. Sci., Univ. of Strathclyde, Glasgow, UK
  • fYear
    2014
  • fDate
    26-29 Aug. 2014
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    2048 is a recent stochastic single player game, originally written in JavaScript for playing in a web browser but now largely played on mobile devices [1]. This paper discusses the applicability of Monte-Carlo Tree-Search (MCTS) to the problem, and also Averaged Depth Limited Search (ADLS). While MCTS plays reasonably well for a player with no domain knowledge, the ADLS player fares much better given an evaluation function that rewards board properties. Attempts to guide the roll-outs of MCTS using an evaluation function proved fruitless.
  • Keywords
    Monte Carlo methods; artificial intelligence; computer games; tree searching; 2048 AI strategy; 2048 game; ADLS; JavaScript; MCTS; Monte-Carlo tree-search; Web browser; artificial intelligence; averaged depth limited search; evaluation function; mobile devices; Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2014 IEEE Conference on
  • Conference_Location
    Dortmund
  • Type

    conf

  • DOI
    10.1109/CIG.2014.6932920
  • Filename
    6932920