• DocumentCode
    130261
  • Title

    Improvements for the simulated car racing software interface

  • Author

    Quadflieg, Jan

  • Author_Institution
    Dept. of Comput. Sci., Tech. Univ. Dortmund, Dortmund, Germany
  • fYear
    2014
  • fDate
    26-29 Aug. 2014
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    We analyze the timeout behavior of the server bot used in the simulated car racing championship and identify two shortcomings. Using Windows, we observe that the implementation generates timeouts too early. On both Windows and Linux, packets arriving too late introduce a lag from which a can controller can never recover. We present a solution for both problems in form of a modified implementation which adds a gametick counter to the network protocol and uses polling to implement the timeout behavior in a reliable way.
  • Keywords
    Linux; automobiles; behavioural sciences computing; computer games; user interfaces; Linux; Windows; gametick counter; network protocol; server bot; simulated car racing championship; simulated car racing software interface; timeout behavior; Libraries; Linux; Radiation detectors; Welding;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2014 IEEE Conference on
  • Conference_Location
    Dortmund
  • Type

    conf

  • DOI
    10.1109/CIG.2014.6932924
  • Filename
    6932924