DocumentCode
130261
Title
Improvements for the simulated car racing software interface
Author
Quadflieg, Jan
Author_Institution
Dept. of Comput. Sci., Tech. Univ. Dortmund, Dortmund, Germany
fYear
2014
fDate
26-29 Aug. 2014
Firstpage
1
Lastpage
2
Abstract
We analyze the timeout behavior of the server bot used in the simulated car racing championship and identify two shortcomings. Using Windows, we observe that the implementation generates timeouts too early. On both Windows and Linux, packets arriving too late introduce a lag from which a can controller can never recover. We present a solution for both problems in form of a modified implementation which adds a gametick counter to the network protocol and uses polling to implement the timeout behavior in a reliable way.
Keywords
Linux; automobiles; behavioural sciences computing; computer games; user interfaces; Linux; Windows; gametick counter; network protocol; server bot; simulated car racing championship; simulated car racing software interface; timeout behavior; Libraries; Linux; Radiation detectors; Welding;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location
Dortmund
Type
conf
DOI
10.1109/CIG.2014.6932924
Filename
6932924
Link To Document