Title :
Improvements for the simulated car racing software interface
Author_Institution :
Dept. of Comput. Sci., Tech. Univ. Dortmund, Dortmund, Germany
Abstract :
We analyze the timeout behavior of the server bot used in the simulated car racing championship and identify two shortcomings. Using Windows, we observe that the implementation generates timeouts too early. On both Windows and Linux, packets arriving too late introduce a lag from which a can controller can never recover. We present a solution for both problems in form of a modified implementation which adds a gametick counter to the network protocol and uses polling to implement the timeout behavior in a reliable way.
Keywords :
Linux; automobiles; behavioural sciences computing; computer games; user interfaces; Linux; Windows; gametick counter; network protocol; server bot; simulated car racing championship; simulated car racing software interface; timeout behavior; Libraries; Linux; Radiation detectors; Welding;
Conference_Titel :
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location :
Dortmund
DOI :
10.1109/CIG.2014.6932924