DocumentCode
130262
Title
Procedural generation of music-guided weapons
Author
Cachia, William ; Aquilina, Luke ; Martinez, Hector P. ; Yannakakis, Georgios N.
Author_Institution
Inst. of Digital Games, Univ. of Malta, Msida, Malta
fYear
2014
fDate
26-29 Aug. 2014
Firstpage
1
Lastpage
2
Abstract
Beyond the standard use of music as a passive and, sometimes, optional component of player experience the impact of music as a guide for the procedural generation of game content has not been explored yet. Being a core elicitor of player experience music can be used to drive the generation of personalized game content for a particular musical theme, song or sound effect being played during the game. In this paper we introduce a proof-of-concept game demonstrator exploring the relationship between music and visual game content across different playing behaviors and styles. For that purpose, we created a side-scroller shooter game where players can affect the relationship between projectiles´ trajectories and the background music through interactive evolution. By coupling neuroevolution of augmented topologies with interactive evolution we are able to create an initial arsenal of innovative weapons. Those weapons are both interesting to play with and also create novel fusions of visual and musical aesthetics.
Keywords
computer games; music; neural nets; innovative weapon; interactive evolution; music-guided weapon; musical aesthetics; musical theme; neuroevolution; proof-of-concept game demonstrator; side-scroller shooter game; visual game content; Fires; Weapons;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location
Dortmund
Type
conf
DOI
10.1109/CIG.2014.6932925
Filename
6932925
Link To Document