• DocumentCode
    1304529
  • Title

    Circular reasoning

  • Author

    Glassner, Andrew

  • Author_Institution
    Microsoft Res., USA
  • Volume
    18
  • Issue
    2
  • fYear
    1998
  • Firstpage
    104
  • Lastpage
    108
  • Abstract
    The author discusses two interesting relationships between circles and lines. There should be a computer graphics application that can use the first topic to run faster or better. The second topic is Ptolemy´s Theorem, which is a generalization of the triangle inequality. The author shows how it can be used to derive the angle addition formulas. He considers how Ptolemy´s Theorem can be used to prove that Snell´s Law and Fermat´s Principle of Least Time both lead to the same geometry of refraction
  • Keywords
    computational geometry; computer graphics; Principle of Least Time; Ptolemy Theorem; Snell Law; angle addition formulas; circles; circular reasoning; computer graphics; geometry; lines; refraction; triangle inequality; Bars; Books; Earth; Geometry; Graphics; Marine vehicles; Moon; Orbits; Planets;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.656793
  • Filename
    656793