DocumentCode :
1305273
Title :
Real-time display of virtual humans: levels of details and impostors
Author :
Aubel, Amaury ; Boulic, Ronan ; Thalmann, Daniel
Author_Institution :
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland
Volume :
10
Issue :
2
fYear :
2000
fDate :
3/1/2000 12:00:00 AM
Firstpage :
207
Lastpage :
217
Abstract :
Rendering and animating in real-time a multitude of articulated characters presents a real challenge, and few hardware systems are up to the task. Up to now, little research has been conducted to tackle the issue of real-time rendering of numerous virtual humans. This paper presents a hardware-independent technique that improves the display rate of animated characters by acting on the sole geometric and rendering information. We first review the acceleration techniques traditionally in use in computer graphics and highlight their suitability to articulated characters. We then show how impostors can be used to render virtual humans. We introduce concrete case studies that demonstrate the effectiveness of our approach. Finally, we tackle the visibility issue
Keywords :
computer animation; real-time systems; rendering (computer graphics); virtual reality; acceleration techniques; animated characters; articulated characters; computer graphics; detail levels; display rate; geometric information; hardware systems; hardware-independent technique; impostors; real-time animation; real-time display; real-time rendering; rendering information; virtual humans; virtual reality; visibility; Acceleration; Animation; Application software; Displays; Graphics; Hardware; Humans; Rendering (computer graphics); Skin; Virtual reality;
fLanguage :
English
Journal_Title :
Circuits and Systems for Video Technology, IEEE Transactions on
Publisher :
ieee
ISSN :
1051-8215
Type :
jour
DOI :
10.1109/76.825720
Filename :
825720
Link To Document :
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