• DocumentCode
    1308804
  • Title

    The 2010 Mario AI Championship: Level Generation Track

  • Author

    Shaker, Noor ; Togelius, Julian ; Yannakakis, Georgios N. ; Weber, Ben ; Shimizu, Tomoyuki ; Hashiyama, Tomonori ; Sorenson, Nathan ; Pasquier, Philippe ; Mawhorter, Peter ; Takahashi, Glen ; Smith, Gillian ; Baumgarten, Robin

  • Author_Institution
    Center for Comput. Games Res., IT Univ. of Copenhagen, Copenhagen, Denmark
  • Volume
    3
  • Issue
    4
  • fYear
    2011
  • Firstpage
    332
  • Lastpage
    347
  • Abstract
    The Level Generation Competition, part of the IEEE Computational Intelligence Society (CIS)-sponsored 2010 Mario AI Championship, was to our knowledge the world´s first procedural content generation competition. Competitors participated by submitting level generators - software that generates new levels for a version of Super Mario Bros tailored to individual players´ playing style. This paper presents the rules of the competition, the software used, the scoring procedure, the submitted level generators, and the results of the competition. We also discuss what can be learned from this competition, both about organizing procedural content generation competitions and about automatically generating levels for platform games. The paper is coauthored by the organizers of the competition (the first three authors) and the competitors.
  • Keywords
    artificial intelligence; computer games; social aspects of automation; 2010 Mario AI Championship; Super Mario Bros; competition results; competition rules; content generation competition; level generation competition; level generation track; platform games; scoring procedure; software used; submitted level generators; the IEEE Computational Intelligence Society; Artificial intelligence; Databases; Games; Generators; Humans; Java; Software; Computational and artificial intelligence; computational intelligence; computer science education; evolutionary computation; hybrid intelligent systems; neural networks education;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2011.2166267
  • Filename
    6003769