Title :
The 2010 Mario AI Championship: Level Generation Track
Author :
Shaker, Noor ; Togelius, Julian ; Yannakakis, Georgios N. ; Weber, Ben ; Shimizu, Tomoyuki ; Hashiyama, Tomonori ; Sorenson, Nathan ; Pasquier, Philippe ; Mawhorter, Peter ; Takahashi, Glen ; Smith, Gillian ; Baumgarten, Robin
Author_Institution :
Center for Comput. Games Res., IT Univ. of Copenhagen, Copenhagen, Denmark
Abstract :
The Level Generation Competition, part of the IEEE Computational Intelligence Society (CIS)-sponsored 2010 Mario AI Championship, was to our knowledge the world´s first procedural content generation competition. Competitors participated by submitting level generators - software that generates new levels for a version of Super Mario Bros tailored to individual players´ playing style. This paper presents the rules of the competition, the software used, the scoring procedure, the submitted level generators, and the results of the competition. We also discuss what can be learned from this competition, both about organizing procedural content generation competitions and about automatically generating levels for platform games. The paper is coauthored by the organizers of the competition (the first three authors) and the competitors.
Keywords :
artificial intelligence; computer games; social aspects of automation; 2010 Mario AI Championship; Super Mario Bros; competition results; competition rules; content generation competition; level generation competition; level generation track; platform games; scoring procedure; software used; submitted level generators; the IEEE Computational Intelligence Society; Artificial intelligence; Databases; Games; Generators; Humans; Java; Software; Computational and artificial intelligence; computational intelligence; computer science education; evolutionary computation; hybrid intelligent systems; neural networks education;
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
DOI :
10.1109/TCIAIG.2011.2166267