Title :
Development of a Kinect-based anthropometric measurement application
Author :
Espitia-Contreras, Alvaro ; Sanchez-Caiman, Pedro ; Uribe-Quevedo, A.
fDate :
March 29 2014-April 2 2014
Abstract :
Anthropometry is known as the science that studies the human body dimensions, this measurements are acquire using special devices and techniques whose results are analyzed through statistics. Anthropometry plays an important role within the industrial design process in areas such as clothing, ergonomics, and biomechanics, where statistical data about body medians allow optimizing product design. Recently, image processing and hardware advances are allowing the development of applications that allow an user to preview wardrobe, costumes, games or advergames and even different types of environments according to the user measurements. This project proposes the development of a complimentary tool for acquiring user anthropometric data for characterizing users in the Mil. Nueva Granada University in Colombia, South America using Microsoft´s Kinect skeletal tracking for developing and assess the design of workspaces in several areas such as laboratories.
Keywords :
anthropometry; biology computing; ergonomics; optical sensors; product design; production engineering computing; statistics; Colombia; Microsoft Kinect skeletal tracking; Mil. Nueva Granada University; South America; anthropometry; biomechanics; clothing; ergonomics; hardware advances; human body dimensions; image processing; industrial design process; kinect-based anthropometric measurement application; product design; statistics; user anthropometric data; workspace design; Anthropometry; Atmospheric measurements; Elbow; Ergonomics; Motion measurement; Particle measurements; Statistical analysis; Anthropometric; Industrial Design; Motion Capture;
Conference_Titel :
Virtual Reality (VR), 2014 iEEE
Conference_Location :
Minneapolis, MN
DOI :
10.1109/VR.2014.6802056