• DocumentCode
    131093
  • Title

    An AR edutainment system supporting bone anatomy learning

  • Author

    Stefan, Philipp ; Wucherer, Patrick ; Oyamada, Yuji ; Ma, Maode ; Schoch, Alexander ; Kanegae, Motoko ; Shimizu, N. ; Kodera, Tatsuya ; Cahier, Sebastien ; Weigl, Matthias ; Sugimoto, M. ; Fallavollita, Pascal ; Saito, Hiroshi ; Navab, Nassir

  • Author_Institution
    Comput. Aided Med. Procedure (CAMP), Tech. Univ. Munchen, Munich, Germany
  • fYear
    2014
  • fDate
    March 29 2014-April 2 2014
  • Firstpage
    113
  • Lastpage
    114
  • Abstract
    We present a medical Augmented Reality (AR) edutainment system for bone anatomy learning. This learning environment, called AR bone puzzle, is a metaphor for bone anatomy learning with AR visualization and intuitive interaction. AR bone puzzle uses its user´s body as a puzzle frame and computer generated virtual bones as puzzle pieces. Users learn bone anatomy by assembling the virtual bone pieces on their body. Key features of this system are 3D AR visualization and intuitive gesture based user interaction.
  • Keywords
    augmented reality; biomedical education; bone; computer aided instruction; data visualisation; entertainment; medical computing; 3D AR visualization; AR bone puzzle; bone anatomy learning; computer generated virtual bones; intuitive gesture based user interaction; intuitive interaction; learning environment; medical AR edutainment system; medical augmented reality edutainment system; puzzle frame; puzzle pieces; virtual bone pieces assembly; Augmented reality; Bones; Games; Mirrors; Three-dimensional displays; Visualization; H.5.1 [Multimedia Information Systems]: Artificial, augmented and virtual realities; I.2.1 [Applications and Expert Systems]: Medicine and science;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality (VR), 2014 iEEE
  • Conference_Location
    Minneapolis, MN
  • Type

    conf

  • DOI
    10.1109/VR.2014.6802077
  • Filename
    6802077