DocumentCode
131093
Title
An AR edutainment system supporting bone anatomy learning
Author
Stefan, Philipp ; Wucherer, Patrick ; Oyamada, Yuji ; Ma, Maode ; Schoch, Alexander ; Kanegae, Motoko ; Shimizu, N. ; Kodera, Tatsuya ; Cahier, Sebastien ; Weigl, Matthias ; Sugimoto, M. ; Fallavollita, Pascal ; Saito, Hiroshi ; Navab, Nassir
Author_Institution
Comput. Aided Med. Procedure (CAMP), Tech. Univ. Munchen, Munich, Germany
fYear
2014
fDate
March 29 2014-April 2 2014
Firstpage
113
Lastpage
114
Abstract
We present a medical Augmented Reality (AR) edutainment system for bone anatomy learning. This learning environment, called AR bone puzzle, is a metaphor for bone anatomy learning with AR visualization and intuitive interaction. AR bone puzzle uses its user´s body as a puzzle frame and computer generated virtual bones as puzzle pieces. Users learn bone anatomy by assembling the virtual bone pieces on their body. Key features of this system are 3D AR visualization and intuitive gesture based user interaction.
Keywords
augmented reality; biomedical education; bone; computer aided instruction; data visualisation; entertainment; medical computing; 3D AR visualization; AR bone puzzle; bone anatomy learning; computer generated virtual bones; intuitive gesture based user interaction; intuitive interaction; learning environment; medical AR edutainment system; medical augmented reality edutainment system; puzzle frame; puzzle pieces; virtual bone pieces assembly; Augmented reality; Bones; Games; Mirrors; Three-dimensional displays; Visualization; H.5.1 [Multimedia Information Systems]: Artificial, augmented and virtual realities; I.2.1 [Applications and Expert Systems]: Medicine and science;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2014 iEEE
Conference_Location
Minneapolis, MN
Type
conf
DOI
10.1109/VR.2014.6802077
Filename
6802077
Link To Document