DocumentCode :
131093
Title :
An AR edutainment system supporting bone anatomy learning
Author :
Stefan, Philipp ; Wucherer, Patrick ; Oyamada, Yuji ; Ma, Maode ; Schoch, Alexander ; Kanegae, Motoko ; Shimizu, N. ; Kodera, Tatsuya ; Cahier, Sebastien ; Weigl, Matthias ; Sugimoto, M. ; Fallavollita, Pascal ; Saito, Hiroshi ; Navab, Nassir
Author_Institution :
Comput. Aided Med. Procedure (CAMP), Tech. Univ. Munchen, Munich, Germany
fYear :
2014
fDate :
March 29 2014-April 2 2014
Firstpage :
113
Lastpage :
114
Abstract :
We present a medical Augmented Reality (AR) edutainment system for bone anatomy learning. This learning environment, called AR bone puzzle, is a metaphor for bone anatomy learning with AR visualization and intuitive interaction. AR bone puzzle uses its user´s body as a puzzle frame and computer generated virtual bones as puzzle pieces. Users learn bone anatomy by assembling the virtual bone pieces on their body. Key features of this system are 3D AR visualization and intuitive gesture based user interaction.
Keywords :
augmented reality; biomedical education; bone; computer aided instruction; data visualisation; entertainment; medical computing; 3D AR visualization; AR bone puzzle; bone anatomy learning; computer generated virtual bones; intuitive gesture based user interaction; intuitive interaction; learning environment; medical AR edutainment system; medical augmented reality edutainment system; puzzle frame; puzzle pieces; virtual bone pieces assembly; Augmented reality; Bones; Games; Mirrors; Three-dimensional displays; Visualization; H.5.1 [Multimedia Information Systems]: Artificial, augmented and virtual realities; I.2.1 [Applications and Expert Systems]: Medicine and science;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2014 iEEE
Conference_Location :
Minneapolis, MN
Type :
conf
DOI :
10.1109/VR.2014.6802077
Filename :
6802077
Link To Document :
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