• DocumentCode
    131165
  • Title

    VR Toolkits: Why do we keep reinventing the wheel?

  • fYear
    2014
  • fDate
    March 29 2014-April 2 2014
  • Firstpage
    1
  • Lastpage
    3
  • Abstract
    CalVR, MinVR, ViSTA, Virtools/3DVIA, WorldViz, VRJuggler, TechViz, FreeVR, VRG3D, MiddleVR, CaveLib, EONReality, VRUI, WorldToolKit, ... This is a short (very short and incomplete) list of some of the toolkits and software out there that users can choose from to develop their interactive VR applications. Some are commercial, some are free, some leverage other software and they just take care of the display/interaction part, some allow full-blown control of all aspects of the graphics pipeline, some provide simple visual interfaces, some require extensive programming. How do users choose? What makes universities and commercial companies decide to start from scratch (again) and create their own toolkit? What´s wrong with all of these? What´s right with all of these? In this panel we hope to bring together different perspectives from academic developers, industry developers, and users of VR toolkits, to try and understand what makes a VR tool successful and why we keep thinking that all of the developed tools out there are never quite right for our needs.
  • Keywords
    Educational institutions; Robots; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality (VR), 2014 iEEE
  • Conference_Location
    Minneapolis, MN, USA
  • Type

    conf

  • DOI
    10.1109/VR.2014.6802114
  • Filename
    6802114