Title :
Developing virtual reality applications with Unity
Author :
Jerald, Jason ; Giokaris, Peter ; Woodall, Danny ; Hartbolt, Arno ; Chandak, Anish ; Kuntz, Sebastien
fDate :
March 29 2014-April 2 2014
Abstract :
This tutorial will provide an introduction to Unity (http://www.unity3D.com) and several VR components that are designed to work with Unity. These VR components can be used in isolation or pieced together to provide fully immersive VR experiences. Unity is a feature rich multi-platform game engine for the creation of interactive 3D content. It includes an intuitive interface while at the same time allowing low-level access for developers. Thousands of assets provided by other content creators can be reused to quickly develop immersive experiences. Because of its intuitive interface, well designed architecture, and ability to easily reuse assets, 3D software can be developed in a fraction of time compared to traditional development. Consumer-level virtual-reality hardware combined with Unity have recently empowered hobbyists, professionals, and academics to quickly create virtual reality applications. Because of Unity´s widespread use and ease of use, several virtual reality companies now fully support Unity. During this tutorial, participants will learn how to quickly build virtual reality applications from some of the leaders of Unity virtual reality development. Attendees will gain an understanding of how to use multiple VR components with Unity and will have enough knowledge to start building VR applications using Unity by the end of the tutorial.
Keywords :
computer games; virtual reality; 3D software; Unity game engine; VR components; consumer-level virtual-reality hardware; fully immersive VR experience; interactive 3D content; intuitive interface; multiplatform game engine; virtual reality applications; Abstracts;
Conference_Titel :
Virtual Reality (VR), 2014 iEEE
Conference_Location :
Minneapolis, MN
DOI :
10.1109/VR.2014.6802117