DocumentCode
1312625
Title
Interactive Level-of-Detail Rendering of Large Graphs
Author
Zinsmaier, Michael ; Brandes, Ulrik ; Deussen, Oliver ; Strobelt, Hendrik
Volume
18
Issue
12
fYear
2012
Firstpage
2486
Lastpage
2495
Abstract
We propose a technique that allows straight-line graph drawings to be rendered interactively with adjustable level of detail. The approach consists of a novel combination of edge cumulation with density-based node aggregation and is designed to exploit common graphics hardware for speed. It operates directly on graph data and does not require precomputed hierarchies or meshes. As proof of concept, we present an implementation that scales to graphs with millions of nodes and edges, and discuss several example applications.
Keywords
rendering (computer graphics); common graphics hardware; density-based node aggregation; edge cumulation; graph data; interactive level-of-detail rendering; straight-line graph drawings; Aggregates; Data visualization; Image color analysis; Image edge detection; Rendering (computer graphics); Graph visualization; OpenGL; edge aggregation;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2012.238
Filename
6327254
Link To Document