DocumentCode :
1313778
Title :
Game-theoretic applications
Author :
Dix, Janmes P.
Author_Institution :
Control Data Corporation
Volume :
5
Issue :
4
fYear :
1968
fDate :
4/1/1968 12:00:00 AM
Firstpage :
108
Lastpage :
117
Abstract :
Out of the growing need to better man´s grasp of the real world in today´s technological revolution, game theory has emerged. It has given us a new tool upon which we can rely when decisions become difficult. The purpose of this article is to enlighten the reader about a problem with which he might never come in contact, but nevertheless one as important as he might ever encounter; namely, how to cope with the rapidly changing military warfare of our times¿where thousands or millions of people´s lives are in the balance. This discussion of gaming draws heavily upon the defense problem, and two methods are developed in defining solutions for the theoretical model.
Keywords :
Arm; Cities and towns; Costs; Displays; Missiles; Springs; Uncertainty; Weapons;
fLanguage :
English
Journal_Title :
Spectrum, IEEE
Publisher :
ieee
ISSN :
0018-9235
Type :
jour
DOI :
10.1109/MSPEC.1968.5214595
Filename :
5214595
Link To Document :
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