• DocumentCode
    131534
  • Title

    Client-server assignment in massively multiplayer online games

  • Author

    Farlow, Shawn ; Trahan, Jerry L.

  • Author_Institution
    Div. of Electr. & Comput. Eng., Louisiana State Univ., Baton Rouge, LA, USA
  • fYear
    2014
  • fDate
    28-30 July 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Massively multiplayer online games (MMOGs) may use peer-to-peer, client-server, or mirrored-server environments. Since there exist multiple server options in mirrored server environments, a problem arises when deciding to which server each player should connect. We propose three distinct heuristics that assign players within Quality of Service (QoS) as each player joins and leaves, taking into consideration whether a player already in QoS can be moved to place a newly joining player in QoS without sacrificing QoS for the moved player. Our results show that for certain numbers of servers and values of QoS, our heuristics increase the total number of players in QoS over an assignment method that does not move players when others join and leave. Our heuristics bear adapting to a wider variety of environments.
  • Keywords
    client-server systems; computer games; quality of service; MMOG; QoS; assignment method; client-server assignment; client-server environment; massively multiplayer online games; mirrored-server environment; peer-to-peer environment; quality-of-service; Computers; Delays; Educational institutions; Games; Load modeling; Quality of service; Servers; client-server assignment; massively multiplayer online games; mirrored server;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2014
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4799-5853-5
  • Type

    conf

  • DOI
    10.1109/CGames.2014.6934147
  • Filename
    6934147