DocumentCode
131547
Title
Embedded standards-based digital gaming assessments: Pilot study with teachers
Author
Prater, M. A. Leanna ; Mazur, Joan M.
Author_Institution
Dept. of Curriculum & Instruction, Univ. of Kentucky, Lexington, KY, USA
fYear
2014
fDate
28-30 July 2014
Firstpage
1
Lastpage
5
Abstract
Although the research on digital gaming has recently shown that collaboration, problem solving and critical thinking are in evidence with K-12 students who design games; researchers still need to make the case that digital game design content meets rigorous new Common Core standards for Language Arts and mathematics. No class time will be devoted to game design unless proponents of digital gaming can develop and demonstrate this argument. This preliminary data focus on a feasibility implementation of an assessment designed to embed these standards. Three elementary level classroom teachers and their students used the process and demonstrated that (1) teachers can learn to design and use this process and (2) their students demonstrate elements of computational thinking that not only includes the Common Core standards but extends them.
Keywords
computer aided instruction; computer games; standards; K-12 students; common core standards; elementary level classroom students; elementary level classroom teachers; embedded standards-based digital gaming assessment; game design; language arts; mathematics; Educational institutions; Games; Programming; Software; Standards; Common Core; assessment; digital games;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2014
Conference_Location
Louisville, KY
Print_ISBN
978-1-4799-5853-5
Type
conf
DOI
10.1109/CGames.2014.6934152
Filename
6934152
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