• DocumentCode
    131547
  • Title

    Embedded standards-based digital gaming assessments: Pilot study with teachers

  • Author

    Prater, M. A. Leanna ; Mazur, Joan M.

  • Author_Institution
    Dept. of Curriculum & Instruction, Univ. of Kentucky, Lexington, KY, USA
  • fYear
    2014
  • fDate
    28-30 July 2014
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    Although the research on digital gaming has recently shown that collaboration, problem solving and critical thinking are in evidence with K-12 students who design games; researchers still need to make the case that digital game design content meets rigorous new Common Core standards for Language Arts and mathematics. No class time will be devoted to game design unless proponents of digital gaming can develop and demonstrate this argument. This preliminary data focus on a feasibility implementation of an assessment designed to embed these standards. Three elementary level classroom teachers and their students used the process and demonstrated that (1) teachers can learn to design and use this process and (2) their students demonstrate elements of computational thinking that not only includes the Common Core standards but extends them.
  • Keywords
    computer aided instruction; computer games; standards; K-12 students; common core standards; elementary level classroom students; elementary level classroom teachers; embedded standards-based digital gaming assessment; game design; language arts; mathematics; Educational institutions; Games; Programming; Software; Standards; Common Core; assessment; digital games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2014
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4799-5853-5
  • Type

    conf

  • DOI
    10.1109/CGames.2014.6934152
  • Filename
    6934152