DocumentCode :
131554
Title :
Curriculum design factors for constructing serious educational game: A learning objective centric approach
Author :
Longstreet, C. Shaun ; Cooper, Ken
Author_Institution :
Marquette Univ., Milwaukee, WI, USA
fYear :
2014
fDate :
28-30 July 2014
Firstpage :
1
Lastpage :
5
Abstract :
Educators and trainers face similar challenges in teaching specialized, rapidly evolving knowledge that often requires quick and cost-effective updates, working towards increased student time-on-task, and encouraging broad, active participation. The pedagogical potential for serious educational games to enhance the learning experience is recognized; however the development of games remains time consuming, expensive, and requiring substantial expertise from educators, game developers, and software engineers. New approaches are needed to effectively support instructors and trainers, typically experts in educational content, and enable them to rapidly and inexpensively deploy customized games. This short paper highlights the challenging and complex research issues in developing SEGs from a learning objective centric perspective, emphasizing the importance of closely establishing a connection between in-game activities and intended learning outcomes. It then presents initial work on a semi-automated, interactive approach that addresses the issue of developing a complex educational game design infrastructure for instructors.
Keywords :
computer aided instruction; serious games (computing); curriculum design factors; educational game design infrastructure; game construction; game development; learning experience; learning objective centric approach; learning objective centric perspective; learning outcomes; serious educational game; student participation; student time-on-task; Educational institutions; Games; Mathematics; Standards; Taxonomy; Training; curriculum; education; game development; professional development; serious games; training;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2014
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4799-5853-5
Type :
conf
DOI :
10.1109/CGames.2014.6934156
Filename :
6934156
Link To Document :
بازگشت