DocumentCode :
1326870
Title :
SwordFight: Exploring Phone-to-Phone Motion Games
Author :
Zhang, Zengbin ; Chu, David ; Chen, Xiaomeng ; Moscibroda, Thomas
Volume :
11
Issue :
4
fYear :
2012
Firstpage :
8
Lastpage :
12
Abstract :
A novel class of phone-to-phone mobile-motion games aims to achieve a level of physical interactivity comparable to Wii or Kinect games but without relying on an external infrastructure. The key underlying technology in these new mobile-motion games is a real-time phone-to-phone distance measurement substrate the authors developed 2014; the Fast, Accurate, and Robust (FAR) localization system. The system enables two potentially fast-moving phones to keep accurate distance estimates. To practically demonstrate the system´s ability to enable novel gaming concepts, they developed SwordFight, a prototype mobile-motion game.
Keywords :
computer games; mobile computing; FAR localization system; Kinect games; SwordFight; Wii games; fast-moving phones; novel gaming concepts; phone-to-phone mobile-motion games; physical interactivity; real-time phone-to-phone distance measurement substrate; Distance measurement; Doppler radar; Games; Mobile communication; Smart phones; Doppler effect; SwordFight; distance measurement; mobile-motion game; phone-to-phone game; smartphones;
fLanguage :
English
Journal_Title :
Pervasive Computing, IEEE
Publisher :
ieee
ISSN :
1536-1268
Type :
jour
DOI :
10.1109/MPRV.2012.78
Filename :
6338955
Link To Document :
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