DocumentCode
1326932
Title
Antidepressant Game, Smartphone QoE, and Rescue Robots
Author
Haniff, D. ; Chihani, Bachir ; Bertin, Emmanuel ; Crespi, Noel ; Kececi, E.F.
Volume
11
Issue
4
fYear
2012
Firstpage
82
Lastpage
83
Abstract
This issue\´s Works-In-Progress features three diverse entries. The first entry, "Online Game for Battling Depression," by David Haniff, is an online game designed to help individuals understand situations that can trigger depression, while the second entry ("Android-Based QoE Management Framework," by Bachir Chihani, Emmanuel Bertin, and Noël Crespi) presents a smartphone framework for measuring users\´ quality of service and experience in different mobile contexts while they use multimedia services. The final entry, "Rescue Robts: Supporting Adaptive Navigation," by Emin Faruk Kececi, discusses the benefits of using existing commercial electronics to implement dynamic skid control in a search-and-rescue robot.
Keywords
Linux; computer games; mobile robots; multimedia computing; path planning; psychology; quality of service; smart phones; Android-based QoE management framework; adaptive navigation; antidepressant game; commercial electronics; depression; dynamic skid control; mobile contexts; multimedia services; online game design; search-and-rescue robot; smartphone QoE framework; user experience measurement; user quality-of-service measurement; works-in-progress department; Games; Medical conditions; Medical services; mental health game; pervasive computing; quality of experience; skid control; work in progress;
fLanguage
English
Journal_Title
Pervasive Computing, IEEE
Publisher
ieee
ISSN
1536-1268
Type
jour
DOI
10.1109/MPRV.2012.62
Filename
6338965
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