• DocumentCode
    1326932
  • Title

    Antidepressant Game, Smartphone QoE, and Rescue Robots

  • Author

    Haniff, D. ; Chihani, Bachir ; Bertin, Emmanuel ; Crespi, Noel ; Kececi, E.F.

  • Volume
    11
  • Issue
    4
  • fYear
    2012
  • Firstpage
    82
  • Lastpage
    83
  • Abstract
    This issue\´s Works-In-Progress features three diverse entries. The first entry, "Online Game for Battling Depression," by David Haniff, is an online game designed to help individuals understand situations that can trigger depression, while the second entry ("Android-Based QoE Management Framework," by Bachir Chihani, Emmanuel Bertin, and Noël Crespi) presents a smartphone framework for measuring users\´ quality of service and experience in different mobile contexts while they use multimedia services. The final entry, "Rescue Robts: Supporting Adaptive Navigation," by Emin Faruk Kececi, discusses the benefits of using existing commercial electronics to implement dynamic skid control in a search-and-rescue robot.
  • Keywords
    Linux; computer games; mobile robots; multimedia computing; path planning; psychology; quality of service; smart phones; Android-based QoE management framework; adaptive navigation; antidepressant game; commercial electronics; depression; dynamic skid control; mobile contexts; multimedia services; online game design; search-and-rescue robot; smartphone QoE framework; user experience measurement; user quality-of-service measurement; works-in-progress department; Games; Medical conditions; Medical services; mental health game; pervasive computing; quality of experience; skid control; work in progress;
  • fLanguage
    English
  • Journal_Title
    Pervasive Computing, IEEE
  • Publisher
    ieee
  • ISSN
    1536-1268
  • Type

    jour

  • DOI
    10.1109/MPRV.2012.62
  • Filename
    6338965