• DocumentCode
    1330088
  • Title

    Modeling Repetitive Motions Using Structured Light

  • Author

    Xu, Yi ; Aliaga, Daniel G.

  • Author_Institution
    Dept. of Comput. Sci., Purdue Univ., West Lafayette, IN, USA
  • Volume
    16
  • Issue
    4
  • fYear
    2010
  • Firstpage
    676
  • Lastpage
    689
  • Abstract
    Obtaining models of dynamic 3D objects is an important part of content generation for computer graphics. Numerous methods have been extended from static scenarios to model dynamic scenes. If the states or poses of the dynamic object repeat often during a sequence (but not necessarily periodically), we call such a repetitive motion. There are many objects, such as toys, machines, and humans, undergoing repetitive motions. Our key observation is that when a motion-state repeats, we can sample the scene under the same motion state again but using a different set of parameters; thus, providing more information of each motion state. This enables robustly acquiring dense 3D information difficult for objects with repetitive motions using only simple hardware. After the motion sequence, we group temporally disjoint observations of the same motion state together and produce a smooth space-time reconstruction of the scene. Effectively, the dynamic scene modeling problem is converted to a series of static scene reconstructions, which are easier to tackle. The varying sampling parameters can be, for example, structured-light patterns, illumination directions, and viewpoints resulting in different modeling techniques. Based on this observation, we present an image-based motion-state framework and demonstrate our paradigm using either a synchronized or an unsynchronized structured-light acquisition method.
  • Keywords
    computer graphics; image motion analysis; image reconstruction; image sequences; computer graphics; dynamic 3D object model; dynamic scene modeling problem; image-based motion-state framework; motion sequence; repetitive motion modelling; space-time reconstruction; static scene reconstructions; structured-light patterns; synchronized structured-light acquisition method; unsynchronized structured-light acquisition method; Three-dimensional graphics and realism; digitization and image capture; geometric modeling.; Algorithms; Computer Graphics; Computer Simulation; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Lighting; Models, Theoretical; Motion;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2009.207
  • Filename
    5332229