Author :
Murata, Atsuo ; Uetsugi, Raku ; Fukunaga, Daichi
Author_Institution :
Grad. Sch. of Natural Sci. & Technol., Okayama Univ., Okayama, Japan
Abstract :
This study aimed at investigating the effects of the target shape, the movement distance, the target size, and the direction of target presentation on the pointing performance using an eye-gaze input system. The target shape, the target size, the movement distance, and the direction of target presentation were within-subject experimental variables. The target shape included: diamond, circle, rectangle, and square. The direction of target presentation included eight directions: upper, lower, left, right, upper left, upper right, lower left, and lower right. As a result, the pointing time of the rectangle tended to be longer. The upper directional movement also tended to prolong the pointing time. Such results would be effective for designing an eye-gaze- input HCI (Human-Computer Interaction). Moreover, as a result of modeling the pointing time by Fitts´ modeling, it was suggested that the index of difficulty in Fitts´ modeling for the rectangle should be defined separately from the circle, the diamond, and the square.
Keywords :
gaze tracking; human computer interaction; Fitts modeling; display location; eye-gaze input system; eye-gaze-input HCI; human-computer interaction; movement distance; pointing performance; target shape; target size; Analysis of variance; Diamonds; Educational institutions; Human computer interaction; Mice; Shape; Usability;